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DSpace at Open Universiteit Nederland
Institutional Repository
2240 Publications
OpenAIRE 3.0 (OA, funding)
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  • D5.1 – Scenario Arrangement Document – round 1

    Casagranda, Milena; Molinari, Andrea; Humphreys, Sarah; Sleightholme, Gareth; Lepoivre, Olivier; Halbeher, Maureen; Romano, Ana; Falua, Carla; Soeiro, Cristina; Guerra, Raquel; Kollenburg, Martin van; Kommeren, Rob; Steiner, Christina (2016)
    Projects: EC | RAGE (644187)
    This deliverable is a confirmation and update of 'D5.5 - First Version Scenario Arrangement Document – round 1' after a revisions with game developers. It outlines the implementation plan for each of the first-round studies of the RAGE pilots. The main goal of these pilots is to perform a small-scale test of the RAGE games with end-users and intermediary stakeholders in five different non-leisure domains to guide the further development of the games for the final validation studies. Th...

    D6.5 – SNA and Discourse Analysis

    Gutu-Robu, Gabriel; Dascalu, Mihai; Trausan-Matu, Stefan; Heutelbeck, Dominic (2018)
    Projects: EC | RAGE (644187)
    This deliverable documents the Social Network Analysis (SNA)-based Community Support and Collaboration Mediation tools and their integration into the RAGE Ecosystem. The underlying functionality is implemented by the ReaderBench framework, which is an open-source framework that integrates advanced Natural Language Processing (NLP) techniques. ReaderBench has now become a major part of the components offered in the RAGE Ecosystem Portal. In addition the application of the ReaderBench framew...

    D2.4 - Final Bundle of Client-side Components

    Calvo Morata, Antonio; Fernandez Manjon, Baltasar; Rotaru, Dan Cristian; Freire Moran, Manuel; Martinez Ortiz, Ivan; Riestra, Ruben; Dascalu, Mihai; Lala, Raja; Maurer, Mathias; Nyamsuren, Enkhbold; Van der Vegt, Wim; Bahreini, Kiavash; Bontchev, Boyan; Westera, Wim (2017)
    Projects: EC | RAGE (644187)
    This document describes the final bundle of client-side components, including descriptions of their functionality, and links to their full designs and downloadable versions. This bundle aggregates only the WP2 assets. Other client-side assets not covered here will be addressed in the final WP3 deliverables. Those assets created and licenced as open software will be continuously improved and maintained by their creators until the end of the project (the task has been extended to month 48) and ...

    D3.5 – First Storytelling Framework

    Mascarenhas, Samuel; Prada, Rui; Santos, Pedro A.; Star, Kam; Freire Moran, Manuel (2016)
    Projects: EC | RAGE (644187)
    This document presents the first release of the project’s storytelling framework, which is composed by two assets. The purpose of this framework is to facilitate the use of interactive storytelling for the development of applied games. More precisely, the framework is meant to aid developers in the creation of game scenarios where both players and autonomous characters are playing an active role in a narrative that unfolds according to their actions. The document describes the current stat...

    A Competence-Based Course Authoring Concept for Learning Platforms with Legacy Assignment Tools

    Then, Matthias; Wallenborn, Benjamin; Ianniello, Birgit; Vu, Duc; Swoboda, Tobias; Fuchs, Michael; Hemmje, Matthias (2016)
    Projects: EC | RAGE (644187)
    This paper is concerned with several of the most important aspects of Competence-Based Learning (CBL): course authoring, assignments, and categorization of learning content. The latter is part of the so-called Bologna Process (BP) and can effectively be supported by integrating knowledge resources like, e.g., standardized skill and competence taxonomies into the target implementation approach, aiming at making effective use of an open integration architecture while fostering the interoperabil...
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