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DSpace at Open Universiteit Nederland
Institutional Repository
4059 Publications
OpenAIRE 3.0 (OA, funding)
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  • D2.3 First bundle of client-side components

    Freire, Manuel; Bahreini, Kiavash; Vassileva, Dessislava; Bontchev, Boyan; Dias, João (2016)
    Projects: EC | RAGE (644187)
    This document describes the first bundle of core WP2 (user data analytics) client side components, including their specifications, usecases, and working prototypes. Included assets contain a description of their current status, and links to their full designs and downloadable versions. This deliverable only describes operational SW assets (even though beta) that are tested and documented. It should be noted, however, that various additional software assets (2.2d Cognitive Capacity Me...

    D5.1 – Scenario Arrangement Document – round 1

    Casagranda, Milena; Molinari, Andrea; Humphreys, Sarah; Sleightholme, Gareth; Lepoivre, Olivier; Halbeher, Maureen; Romano, Ana; Falua, Carla; Soeiro, Cristina; Guerra, Raquel; Kollenburg, Martin van; Kommeren, Rob; Steiner, Christina (2016)
    Projects: EC | RAGE (644187)
    This deliverable is a confirmation and update of 'D5.5 - First Version Scenario Arrangement Document – round 1' after a revisions with game developers. It outlines the implementation plan for each of the first-round studies of the RAGE pilots. The main goal of these pilots is to perform a small-scale test of the RAGE games with end-users and intermediary stakeholders in five different non-leisure domains to guide the further development of the games for the final validation studies. Th...

    D2.4 - Final Bundle of Client-side Components

    Calvo Morata, Antonio; Fernandez Manjon, Baltasar; Rotaru, Dan Cristian; Freire Moran, Manuel; Martinez Ortiz, Ivan; Riestra, Ruben; Dascalu, Mihai; Lala, Raja; Maurer, Mathias; Nyamsuren, Enkhbold; Van der Vegt, Wim; Bahreini, Kiavash; Bontchev, Boyan; Westera, Wim (2017)
    Projects: EC | RAGE (644187)
    This document describes the final bundle of client-side components, including descriptions of their functionality, and links to their full designs and downloadable versions. This bundle aggregates only the WP2 assets. Other client-side assets not covered here will be addressed in the final WP3 deliverables. Those assets created and licenced as open software will be continuously improved and maintained by their creators until the end of the project (the task has been extended to month 48) and ...

    D9.2 - RAGE website

    Riestra, Ruben; Hernandez Urbina, Monica; Beltran, Maria; Guaylupo, Sabina (2015)
    Projects: EC | RAGE (644187)
    This deliverable comprises the general description of the RAGE project public website – referred also as the RAGE website, accessible at http://www.rageproject.eu. The RAGE website main objectives are to raise awareness about the project activities as well as to incentivise engagement from targeted stakeholder communities. It integrates social media networks such as Twitter, Google+ and LinkedIn and has been developed using Wordpress as Content Management System (CMS). The RAGE website ...

    D1.1 – Applied gaming asset methodology

    Westera, Wim; Krassen, Stefanov; Van der Vegt, Wim; Nyamsuren, Enkhbold; Bahreini, Kiavash; Kluijfhout, Eric; Moreno Ger, Pedro; Freire Moran, Manuel; Georgiev, Atanas; Grigorov, Alexander; Boytchev, Pavel; Griffiths, Dai; Fernandez Manjon, Baltasar; Mascarenhas, Samuel; Martinez Ortiz, Ivan;... (2017)
    Projects: EC | RAGE (644187)
    Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE project defines, develops, distributes and maintains a series of applied gaming software assets through a high-level methodology and infrastructure that are needed to support the work in the project, as well as after the project has ended. The asset creation methodology, the quality assurance considerations and the asset metadata requirements are merged together and implemented into a single as...
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