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first.stage

Title
Fast and easy previsualisation for creative industries
Funding
EC | H2020 | RIA
Call
H2020-ICT-2015
Contract (GA) number
688244
Start Date
2016/06/01
End Date
2019/05/31
Open Access mandate
yes
Data Pilot
no
Organizations
NL, InCo, TOG, MoSt, Rokoko, Vogel, UniHB, YoMo
More information
Detailed project information (CORDIS)

 

  • Play While You Work: Productive Play for Digital Content Creation

    Fröhlich, Thomas (2017)
    Projects: EC | first.stage (688244)
    In this paper, I present my ongoing dissertation project in- vestigating playful interaction techniques for productive pur- poses. The objective to find out how users can effectively create digital content while actually playing. Building upon and extending the notions of gamification, serious games and games with a purpose, I focus on productive aspects of play where not a task is extended with playful interaction, instead I aim to create playful environments where play is the main activity,...

    Extending Augmented Sandboxes with Virtual Reality Interaction

    Stabbert, Timo; Fröhlich, Thomas; Alexandrovsky, Dmitry; Malaka, Rainer (2017)
    Projects: EC | first.stage (688244)
    Augmented sandboxes are often used as educative tools to create, explore and understand complex models. For the use case of a water cycle simulation, we extend the interaction space of augmented sandboxes into virtual reality to overcome limitations of current systems that include non-interactive 2D projections and shadow problems. We present our ongoing research and the prototypical setup of our VR sandbox consisting of a triple Kinect setup, depth sensing, VR, and hand tracking using Leap M...

    Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design

    Fröhlich, Thomas; von Oehsen, Jan; Malaka, Rainer (2017)
    Projects: EC | first.stage (688244)
    Building 3D scenes for games can be a difficult task, es- pecially for beginners and other non-experts wanting to contribute their own ideas in an easy way. Tools for map or world creation are often complex to understand and use, don’t support the creative process of building a scene, and decouple design from player experience. To overcome these problems, we present a First-Person Shooter (FPS) game for level creation using game mechanics for all tasks, making the process more easy and enjoya...
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