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Big Splash

Title
Big Splash: Efficient Simulation of Natural Phenomena at Extremely Large Scales
Funding
EC | H2020 | ERC | ERC-STG
Call
ERC-2014-STG
Contract (GA) number
638176
Start Date
2015/03/01
End Date
2020/02/29
Open Access mandate
yes
Data Pilot
no
Organizations
IST Austria
More information
Detailed project information (CORDIS)

 

  • Adaptive physically based models in computer graphics

    Manteaux, Pierre-Luc; Wojtan, Chris; Narain, Rahul; Redon, Stéphane; Faure, François; Cani, Marie-Paule (2016)
    Projects: EC | Big Splash (638176)
    International audience; One of the major challenges in physically-based modeling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self-adapt in space and time, attempting to provide the best possible compromise between accuracy and speed. This survey reviews the adaptive solutions proposed so far in computer graphics. Models are classified according to the strategy they use for adaptation, from time-stepping and...

    A stream function solver for liquid simulations

    Ando, Ryoichi; Thuerey, Nils; Wojtan, Chris (2015)
    Projects: EC | Big Splash (638176)
    This paper presents a liquid simulation technique that enforces the incompressibility condition using a stream function solve instead of a pressure projection. Previous methods have used stream function techniques for the simulation of detailed single-phase flows, but a formulation for liquid simulation has proved elusive in part due to the free surface boundary conditions. In this paper, we introduce a stream function approach to liquid simulations with novel boundary conditions for free sur...

    High-resolution brittle fracture simulation with boundary elements

    Hahn, David; Wojtan, Chris (2015)
    Projects: EC | Big Splash (638176)
    We present a method for simulating brittle fracture under the assumptions of quasi-static linear elastic fracture mechanics (LEFM). Using the boundary element method (BEM) and Lagrangian crack-fronts, we produce highly detailed fracture surfaces. The computational cost of the BEM is alleviated by using a low-resolution mesh and interpolating the resulting stress intensity factors when propagating the high-resolution crack-front. Our system produces physics-based fracture surfaces with hig...

    Water wave animation via wavefront parameter interpolation

    Jeschke, Stefan; Wojtan, Chris (2015)
    Projects: EC | Big Splash (638176)
    We present an efficient wavefront tracking algorithm for animating bodies of water that interact with their environment. Our contributions include: a novel wavefront tracking technique that enables dispersion, refraction, reflection, and diffraction in the same simulation; a unique multivalued function interpolation method that enables our simulations to elegantly sidestep the Nyquist limit; a dispersion approximation for efficiently amplifying the number of simulated waves by several orders ...

    A Practical Method for High-Resolution Embedded Liquid Surfaces

    Goldade, Ryan; Batty, Christopher; Wojtan, Chris (2016)
    Projects: EC | Big Splash (638176)
    Combining high-resolution level set surface tracking with lower resolution physics is an inexpensive method for achieving highly detailed liquid animations. Unfortunately, the inherent resolution mismatch introduces several types of disturbing visual artifacts. We identify the primary sources of these artifacts and present simple, efficient, and practical solutions to address them. First, we propose an unconditionally stable filtering method that selectively removes sub-grid surface artifacts...

    Surface only liquids

    Da, Fang; Hahn, David; Batty, Christopher; Wojtan, Chris; Grinspun, Eitan (2016)
    Projects: EC | Big Splash (638176)
    We propose a novel surface-only technique for simulating incompressible, inviscid and uniform-density liquids with surface tension in three dimensions. The liquid surface is captured by a triangle mesh on which a Lagrangian velocity field is stored. Because advection of the velocity field may violate the incompressibility condition, we devise an orthogonal projection technique to remove the divergence while requiring the evaluation of only two boundary integrals. The forces of surface tension...

    Fast approximations for boundary element based brittle fracture simulation

    Hahn, David; Wojtan, Chris (2016)
    Projects: EC | Big Splash (638176)
    We present a boundary element based method for fast simulation of brittle fracture. By introducing simplifying assumptions that allow us to quickly estimate stress intensities and opening displacements during crack propagation, we build a fracture algorithm where the cost of each time step scales linearly with the length of the crackfront. The transition from a full boundary element method to our faster variant is possible at the beginning of any time step. This allows us to build a hybrid me...

    A Dimension-reduced Pressure Solver for Liquid Simulations

    Ando, Ryoichi; Thürey, Nils; Wojtan, Chris (2015)
    Projects: EC | Big Splash (638176)
    This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the pressure projection. Next, we introduce a novel change of basis that satisfies free-surface boundary conditions exactly, regardless of the accuracy of the pressure solve. When combined, these ideas greatly reduce the computational complexity of the pressure solve without co...

    Space-time sculpting of liquid animation

    Manteaux , Pierre-Luc; Vimont , Ulysse; Wojtan , Chris; Rohmer , Damien; Cani , Marie-Paule (2016)
    Projects: EC | Big Splash (638176)
    International audience; We propose an interactive sculpting system for seamlessly editing pre-computed animations of liquid, without the need for any re-simulation. The input is a sequence of meshes without correspondences representing the liquid surface over time. Our method enables the efficient selection of consistent space-time parts of this animation, such as moving waves or droplets, which we call space-time features. Once selected, a feature can be copied, edited, or duplicated and the...

    Tracking, Correcting and Absorbing Water Surface Waves

    Bojsen-Hansen, Morten (2016)
    Projects: EC | Big Splash (638176)
    Computer graphics is an extremely exciting field for two reasons. On the one hand, there is a healthy injection of pragmatism coming from the visual effects industry that want robust algorithms that work so they can produce results at an increasingly frantic pace. On the other hand, they must always try to push the envelope and achieve the impossible to wow their audiences in the next blockbuster, which means that the industry has not succumb to conservatism, and there is plenty of room to tr...
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