Remember Me
Or use your Academic/Social account:


Or use your Academic/Social account:


You have just completed your registration at OpenAire.

Before you can login to the site, you will need to activate your account. An e-mail will be sent to you with the proper instructions.


Please note that this site is currently undergoing Beta testing.
Any new content you create is not guaranteed to be present to the final version of the site upon release.

Thank you for your patience,
OpenAire Dev Team.

Close This Message


Verify Password:
Verify E-mail:
*All Fields Are Required.
Please Verify You Are Human:
fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Liarokapis, F.; Kouřil, P.; Agrafiotis, P.; Demesticha, S.; Chmelík, J.; Skarlatos, D. (2017)
Publisher: Copernicus Publications
Languages: English
Types: Article
Subjects: TA1-2040, T, TA1501-1820, Applied optics. Photonics, Engineering (General). Civil engineering (General), Technology
This paper investigates immersive technologies to increase exploration time in an underwater archaeological site, both for the public, as well as, for researchers and scholars. Focus is on the Mazotos shipwreck site in Cyprus, which is located 44 meters underwater. The aim of this work is two-fold: (a) realistic modelling and mapping of the site and (b) an immersive virtual reality visit. For 3D modelling and mapping optical data were used. The underwater exploration is composed of a variety of sea elements including: plants, fish, stones, and artefacts, which are randomly positioned. Users can experience an immersive virtual underwater visit in Mazotos shipwreck site and get some information about the shipwreck and its contents for raising their archaeological knowledge and cultural awareness.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • Anderson, J. K., 1954. Excavations on the Kofina Ridge, Chios, Annual of the British School at Athens, 49, pp. 123-172.
    • Balletti, C., Beltrame, C., Costa, E., Guerra, F., & Vernier, P. 2016. 3D reconstruction of marble shipwreck cargoes based on underwater multi-image photogrammetry. Digital Applications in Archaeology and Cultural Heritage, 3(1), pp. 1-8.
    • Barkai, O., Kahanov, Y., 2007. The Tantura F shipwreck, Israel. International Journal of Nautical Archaeology, 36(1), pp. 21- 31.
    • Benjamin, J., Bonsall, C., 2009. A feasibility study for the investigation of submerged sites along the coast of Slovenia. International Journal of Nautical Archaeology, 38 (1), pp. 163- 172.
    • Bianco, G., Muzzupappa, M., Bruno, F., Garcia, R., Neumann, L., 2015. A New Color Correction Method for Underwater Imaging, In: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume XL-5/W5, pp. 25-32.
    • Bosch, J., Ridao, P., Ribas, D., Gracias, N., 2015. Creating 360° underwater virtual tours using an omnidirectional camera integrated in an AUV. In: OCEANS 2015 - Genova, IEEE Computer Society, 18-21 May.
    • Bruno, F., Lagudi, A., Gallo, A., Muzzupappa, M., Petriaggi, B. D., & Passaro, S. 2015. 3D documentation of archeological remains in the underwater park of Baiae. The International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences, 40(5), 41.
    • Ocean Rift 2016, http://llyrie.blogspot.cz/p/ocean-rift.html, (22 Nov. 2016).
    • Demesticha, S., 2011. The 4th‐Century‐BC Mazotos Shipwreck, Cyprus: a preliminary report. International Journal of Nautical Archaeology, 40.1, pp. 39-59.
    • Demesticha, S., Skarlatos, D., Neophytou, A. 2014. The 4thcentury BC shipwreck at Mazotos, Cyprus: New techniques and methodologies in the 3D mapping of shipwreck excavations. Journal of Field Archaeology, 39(2), pp. 134-150.
    • Drap, P. 2012. ''Underwater Photogrammetry for Archaeology, Special Applications of Photogrammetry,'' in D. Carneiro da Silva ed., InTech, http://www.intechopen.com/books/specialapplications-of photogrammetry/underwater-photogrammetryfor-archaeology GPU Gems, 2004. "Chapter 7. Rendering Countless Blades of Waving Grass", http://http.developer.nvidia.com/GPUGems/gpugems_ch07.html (22 Nov. 2016) Grace, V. and Savvatianou-Pétropoulakou, M., 1970, Les timbres amphoriques grecs. In: Ph. Bruneau, Cl. Vatin, U. Bezerra de Meneses, G. Donnay, E. Lévy, A. Bovon, G. Siebert, V. R. Grace, M. Savvatianou-Pétropoulakou, E. Lyding Will and T. Hackens, L'îlot de la maison des comédiens. Exploration archéologique de Délos XXVII, Paris, pp. 277-382.
    • Ijsselstein, W., Riva, G., 2003. Being there: the experience of presence in mediated environments. In: Being There: Concepts, effects and measurement of user presence in synthetic environments. G. Riva, F. Davide, W.A IJsselsteijn (Eds.) Ios Press, Amsterdam, The Netherlands, pp. 1-14.
    • Jain, D., Sra, M., Guo, J., Marques, R., Wu, R., Chiu, J., Schmandt, C., 2016. Immersive Terrestrial Scuba Diving Using Virtual Reality. In: Proc. of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Santa Clara, California, USA, 07-12 May, pp. 1563-1569.
    • Lawall, M.L., 2000. Graffiti, Wine Selling, and the Reuse of Amphoras in the Athenian Agora, ca.430 to 400 BC, Hesperia 69, pp. 3-90.
  • No related research data.
  • No similar publications.

Share - Bookmark

Published in

Funded by projects


Cite this article