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Morandi, S.; Tremari, M.; Mandelli, A. (2017)
Publisher: Copernicus Publications
Languages: English
Types: Article
Subjects: TA1-2040, Emergency survey, Digital recording method, Close range photogrammetry, Virtual archaeology, AR and VR for CH, T, TA1501-1820, Applied optics. Photonics, Engineering (General). Civil engineering (General), Technology
The research is an analysis of the recording, reconstruction and visualisation of the 3D data of a XVIII century watermill, identified in an emergency archaeological excavation during the construction of the mini-hydroelectric plant on the bank of the Adda river in the municipality of Pizzighettone (Cremona, Lombardy, Italy).

The work examines the use and the potentials of modern digital 3D modelling techniques applied to archaeological heritage aimed to increase the research, maintenance and presentation with interactive products. The use of three-dimensional models managed through AR (Augmented Reality) and VR (Virtual Reality) technologies with mobile devices gives several opportunities in the field of study and communication. It also improves on-site exploration of the landscape, enhancing the “minor” archaeological sites, daily subjected to numerous emergency works and facilitating the understanding of heritage sites.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

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    • Cavada, E., Rapanà, M ., 2010. Ruderi riletti: approccio e problemi di modellazione tridimensionale. Archeologia e Calcolatori, 21, pp. 145-165.
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    • M ilgram, P., Kishino, F., 1994. A taxonomy of mixed reality visual displays in IEICE, Transactions on Information Systems (Special Isuue on Networked Reality), Vol. E77-D, 12, pp.1321- 1329.
    • M orandi, S., 2016, 3D documentation ad study of a medieval site using image-based modelling: Bastia S. M ichele (Cavaion Veronese, VR; Italy), Proceedings of M etroArcheo 2015, 1st International Conference on M etrology for Archaeology, Benevento, pp. 467-471.
    • M orandi, S., Tremari, M . 2016. M ake the invisible visible.
    • Virtual reconstruction of a submerged medieval church (S.Siro; Como, Italy) 22PndP International Conference on Virtual Systems and M ultimedia (VSM M 16) Kuala Lumpur, (in press).
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    • Proceedings of the European Conference on Computer Vision (ECCV96), pp.659-668.
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