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Anderson, Eike F.; Peters, C.E. (2009)
Publisher: Eurographics Association
Languages: English
Types: Unknown

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  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

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    • IGDA EDUCATION SIG: Curriculum framework - version 3.2 beta. Available from: www.igda.org, 2008. [Accessed 08/12/2008].
    • IQBAL R., JAMES A., PAYNE L., ODETAYO M., AROCHENA H.: Moving to activity-led-learning in computer science. In Proceedings of iPED 2008 (2008).
    • KIRSCHNER P. A., SWELLER J., CLARK R. E.: Why minimal guidance during instruction does not work: An analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching. Educational Psychologist 41, 2 (2006), 75-86.
    • MCGILL M.: Critical skills for game developers: An analysis of skills sought by industry. In Proceedings of ACM FuturePlay 2008 (2008), pp. 89-96.
    • MERRILL M. D.: A task-centered instructional strategy. Journal of Research on Technology in Education 40, 1 (2007), 33-50.
    • MARTÍ E., GIL D., JULIÀ C.: A pbl experience in the teaching of computer graphics. Computer Graphics Forum 25, 1 (2006), 95-103.
    • SKILLSET: Computer games accreditation: Current education report. Available from: www.skillset.org/games/accreditation/article_3700_1.asp, 2005. [Accessed 08/12/2008].
    • SKILLSET: Degree course accreditation guidelines for computer games. Available from: www.skillset.org, 2008. [Accessed 08/12/2008].
    • VOLK D.: How to embed a game engineering course into a computer science degree. In Proceedings of ACM FuturePlay 2008 (2008), pp. 192-195.
    • WILSON-MEDHURST S.: Towards sustainable activity led learning innovations in teaching, learning and assessment. In Proceedings of the 2008 Engineering Education (EE2008) Conference (2008).
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  • Discovered through pilot similarity algorithms. Send us your feedback.

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