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McGill, M.; Boland, Daniel; Murray-Smith, Roderick; Brewster, Stephen (2015)
Languages: English
Types: Other
We identify usability challenges facing consumers adopting\ud Virtual Reality (VR) head-mounted displays (HMDs) in a survey\ud of 108 VR HMD users. Users reported significant issues\ud in interacting with, and being aware of their real-world\ud context when using a HMD. Building upon existing work on\ud blending real and virtual environments, we performed three\ud design studies to address these usability concerns. In a typing\ud study, we show that augmenting VR with a view of reality\ud significantly corrected the performance impairment of\ud typing in VR. We then investigated how much reality should\ud be incorporated and when, so as to preserve users’ sense of\ud presence in VR. For interaction with objects and peripherals,\ud we found that selectively presenting reality as users engaged\ud with it was optimal in terms of performance and users’\ud sense of presence. Finally, we investigated how this selective,\ud engagement-dependent approach could be applied in social\ud environments, to support the user’s awareness of the proximity\ud and presence of others.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

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