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Li, F.; Papagiannidis, S.; Bourlakis, M. (2010)
Publisher: SAGE Publications (UK and US)
Languages: English
Types: Article
Subjects: HD

Classified by OpenAIRE into

ACM Ref: ComputingMilieux_PERSONALCOMPUTING
Identifiers:doi:10.1068/d14708
The rapid development of massively multiplayer online role-playing games (MMORPGs) is creating new virtual worlds that significantly extend our socioeconomic environment. Increasingly, organisations and individuals have to live in multiple spaces incorporating physical, electronic, and virtual spaces, which are creating numerous new business and social opportunities and challenges. Today, MMORPGs—both virtual social worlds and online fantasy games—have evolved far beyond mere online computer games. From a business perspective, the new environment challenges existing management theories, creating new opportunities for businesses and entrepreneurs and calling for the development of new management theories and new research methods. From a social perspective, the virtual world represents the frontier of social computing, with profound implications for policy and our society at large. This paper will explore the concept of ‘multiple spaces’, examine the interplays and connections among the different spaces, and discuss their business and social implications. New themes for future research will also be highlighted.
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