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Sumpter, J.; Shand, M.
Languages: English
Types: Unknown
Subjects:
In 2013 the Horizon Report produced by Educause featured six educational technologies to watch in the coming years. One of these was wearable technology that would enable Augmented Reality (AR) to reach its potential and seamlessly integrating digital content into the education ecosystem. Three years on and we have seen a significant increase in wearable technology entering the consumer market and companies such as Apple and Nike taking full advantage of this new sales potential. What about AR? What has become of this technology and has it reached its potential in education and made any impact at UWE?\ud \ud The purpose of this paper is twofold. Firstly we share some of the applications of AR in recent years, highlighting positive changes it has made to education and the challenges that still exist holding back its further implementation. Secondly we will support these findings with examples of our own work and provide a descriptive account of how we designed, implemented and evaluated the use of AR within two environments: the use of AR during a Digital Classroom Roadshow (helping participants to orientate themselves within the event) and the use of AR in the classroom environment (helping students to discover new ways of learning).
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