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Andrist, R.B.; Haworth, G.McC. (2005)
Publisher: Elsevier BV
Journal: Theoretical Computer Science
Languages: English
Types: Article
Subjects: Theoretical Computer Science, Computer Science(all)
A reference model of Fallible Endgame Play has been implemented and exercised with the chess-engine WILHELM. Past experiments have demonstrated the value of the model and the robustness of decisions based on it: experiments agree well with a Markov Model theory. Here, the reference model is exercised on the well-known endgame KBBKN.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

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    • [7] G.McC Haworth. Reference Fallible Endgame Play, ICGA Journal 26 (2) (2003) 81-91.
    • [8] G.McC Haworth, R.B. Andrist. Model Endgame Analysis, in: H.J. van den Herik, H. Iida, and E.A. Heinz (Eds.), Advances in Computer Games 10, Kluwer Academic Publishers, Norwell, MA, 2003, pp. 65-79. ISBN 1-4020-7709-2.
    • [9] P.J. Jansen. KQKR: Awareness of a Fallible Opponent, ICCA Journal 15 (3) (1992) 111-131.
    • [10] D. Levy, M. Newborn. How Computers Play Chess, esp. pp. 144-148, 1991.
    • [11] A.J. Roycroft. Expert against the Oracle, in: J.E. Hayes, D. Michie and J. Richards (Eds), Machine Intelligence 11, Oxford University Press, Oxford, 1988, pp. 347-373.
    • [12] J. Tamplin, J. Private communication of some pawnless Nalimov-compatible DTC EGTs, 2001.
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