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Publisher: AISB
Languages: English
Types: Unknown
Subjects:

Classified by OpenAIRE into

ACM Ref: ComputingMilieux_PERSONALCOMPUTING
We describe ANGELINA-5, a new iteration of the AN- GELINA framework for investigating and building software which automates the process of videogame design. ANGELINA-5 is the first automated game design tool that produces 3D games. We outline here the system’s structure, the challenges inherent in building an auto- mated game designer in a modern game engine, and we discuss the future research directions for the project.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

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    • [8] Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, and Cameron Browne, 'Search-based procedural content generation: A taxonomy and survey', IEEE Trans. Comput. Intellig. and AI in Games, (2011).
    • [9] Tony Veale, 'From conceptual “mash-ups” to “bad-ass” blends: A robust computational model of conceptual blending', in Proceedings of the Third International Conference on Computational Creativity, (2012).
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