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Languages: English
Types: Unknown
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Classified by OpenAIRE into

ACM Ref: ComputingMilieux_PERSONALCOMPUTING
The gaming industry has being exponentially expanding during the recent years. This expansion has seen game playing spreading from dedicated consoles to mobile communication devices. However, currently the main challenge is to establish two or more player games from handheld mobile devices over a network. This paper will define a possible way of achieving network games using Short Messaging Services (SMS) and/or GPRS. In this paper the outline of what Network Gaming is, how it is traditionally implemented (using desktop computers) and how it can be initiated into the mobile environment will be explored. The efficient data transfer over SMS or GPRS will require formatting and so it is compressed and made easily identifiable by the receiving device. The platform identified implemented and tested over a Tic Tac Toe game scenario.

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