Remember Me
Or use your Academic/Social account:


Or use your Academic/Social account:


You have just completed your registration at OpenAire.

Before you can login to the site, you will need to activate your account. An e-mail will be sent to you with the proper instructions.


Please note that this site is currently undergoing Beta testing.
Any new content you create is not guaranteed to be present to the final version of the site upon release.

Thank you for your patience,
OpenAire Dev Team.

Close This Message


Verify Password:
Verify E-mail:
*All Fields Are Required.
Please Verify You Are Human:
fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Publisher: Elsevier
Languages: English
Types: Article
The research reported here is part of a larger project which seeks to combine serious games (or games based learning) with location based services to help people with intellectual disability and additional sensory impairments to develop work based skills. Specifically this paper reports on where these approaches are combined to scaffold the learning of new routes and ultimately independent travel to new work and educational opportunities. A phased development methodology is applied in a user sensitive manner, to ensure that user feedback drives the ongoing development process. Methods to structure this include group feedback on conceptual storyboards, expert review of prototypes using usability heuristics relating to the main system goals, and finally co-discovery methods with student pairs exploring all three modes of the system in real world contexts. Aspects of developmental and cognitive psychological theories are also reviewed and it is suggested that combining games based learning approaches with location based services is an appropriate combination of technologies for an application specifically designed to scaffold route learning for this target audience.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • Android. (2009). Tools Overview. Retrieved 8th April, 2009, from http://developer.android.com/guide/developing/tools/index.html BDA (2008). British Dyslexia Association Dyslexia Style Guide. Retrieved May 5, 2009, from http://www.bdadyslexia.org.uk/extra352.html Benford, S. (2005). Future Location-Based Experiences. JISC Report, www.jisc.ac.uk Benyon, D., Turner, P., and Turner, S. (2005). Designing Interactive Systems: People, Activities, Contexts and Technologies. Addison- Wesley.lSBN-13: 978-0-321-11629-1 Blamires, M. (Ed.), (1999). Enabling Technology for Inclusion. London: Paul Chapman Publishing.
    • Brooks B, M., Rose F. D., Attree E. A., Elliot-Square A. (2002). An evaluation of the efficacy of training - people with learning disabilities in a virtual environment. Disability and Rehabilitation 2002; 24(11-12): 622-626.
    • Brown, JS, Collins, A and Duguid, S. (1989). Situated cognition and the culture of learning.
    • Educational Researcher, 18(1): 32-42 Brown, D.J., Battersby, S. and Shopland, N. (2005). Design and evaluation of a flexible travel training environment for use in a supported employment setting. International Journal of Disability and Human Development 2005, 4(3), 251-258.
    • Brown, D.J., Mclver, E., Standen, P.J. and Dixon, P. (2008). Can Serious Games Improve Memory Skills in People with ID? Journal of Intellectual Disability Research. Vol. 52, Parts 8&9, 678. August 2008. ISSN 0964-2633.
    • Brown, D.J., Standen, P.J., Evett, L, Battersby, S., and Shopland, N. (2009a - In press).
    • Brown, D.J., Shopland, S., Battersby, S., Tully, A. and Richardson, S. (2009b). Game on: accessible serious games for offenders and those at risk of offending . Journal of Assistive Technologies, 3(2), 15-30.
    • Burack, J. A., & Zigler, E. (1990). Intentional and incidental memory in organically mentally retarded, familial retarded, and nonretarded individuals. American Journal on Mental Retardation, 94, 532-540 Department of Health (2001). Valuing People: a new strategy for learning disability for the 21st century. London: HMSO.
    • Dennis & Wixom. (2003). Systems Analysis and Design, Second Edition, Hermitage Publishing Services, ISBN: 0-471-07322-9, 11 & 16 Evett, L, and Brown, D.J. (2005). Text formats and web design for visually impaired and dyslexic readers: Clear Text for All. The Journal of Interacting with Computers, 17, 453-472 Evett, L, Brown, D., Smith, P., Hibberd, R., (2006). Cleaning up the environment - Accessible PowerPoint Presentations. Proceedings ofNTU 6th Annual Learning and Teaching Conference, 26-44. March 2006, Nottingham, UK. Nottingham Trent University Fields, G. (2009). Designing accessible mobile user interfaces. Accessibility 2.0 Conference - A million flowers bloom, London, 2009. Retrieved 12th April, 2010, from http://www.abilitvnet.org.uk/accessibilitv2/wp-content/uploads/2009/09/blackberry-session.pdf Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation and learning. Simulation & Gaming; An Interdisciplinary Journal of Theory, Practice and Research, 33, 4, 43-56.
    • Gow LP, Balla J, Butterfield E (1990) The relative efficacy of cognitive and behavioural approaches to instruction in promoting adaptive capacity. In: Key Issues in Mental Retardation Research. FraserWI ed. Routledge: London UK 366-376 Green, C.S. & Bavelier, D. (2007). Action-Video-Game Experience Alters the Spatial Resolution of Vision. Psychological Science, 18, (1), 88-94.
    • Herrod, L. (2009). Understanding Deafness. Accessibility 2.0 Conference - A million flowers bloom, London 2009. Retrieved 12th April, 2010, from http://www.abilitvnet.org.uk/accessibilitv2/wp-content/uploads/2009/09/blackberry-session.pdf Horton, S. (2006). Access by Design: A Guide to Universal Usability for Web Designers. New Riders, Berkeley CA. Retrieved January 3, 2009, from http://universalusability.com/index.html Lave, J and Wenger, E (1991). Situated Learning: Legitimate Peripheral Participation.
    • Cambridge, England: Cambridge University Press Lindstrbm, J., (2007). Towards an inclusive future: Impact and wider potential of information and communication technologies - Chapter 2.2. Retrieved 2nd April 2009, pp.14, 17 & 19, from, http://www.tiresias.org/cost219ter/inclusive future/inclusive future book.pdf Lloyd, J., Powell, T.E., Smith, J., and Persaud, N.V. (2006). Use of a virtual-reality town for examining route-memory, and techniques for its rehabilitation in people with acquired brain injury.
    • Proc. 6th Intl Conf. Disability, Virtual Reality & Assoc. Tech., Esbjerg, Denmark, 2006; ISBN 07 049 98 65 3, 167-174 McHugh, D. (2009). Commuting with GPS Mobile Assistive Technology, Undergraduate Thesis, Nottingham Trent University.
    • National Development Group for the Mentally Handicapped. (1977). Day Services for Mentally Handicapped Adults. London: Department of Health and Social Security.
    • NESTA FutureLab Series Report 11. (2004). Literature Review in Mobile Technologies and Learning. Authors: Naismith L, Lonsdale P, Vavoula G and Sharpies M. Retrieved on 12th April 2010, from http://elearning.typepad.com/thelearnedman/mobile learning/reports/futurelab review 11.pdf Pivec, M. (2007). Editorial: Play and learn: potentials of game-based learning. British Journal of Educational Technology, 38(3), 387-393.
    • Prasad, M. (2006). Location Based Services, GIS Development, Retrieved 29th March 2009, pp.1 & 2, from , Sanchez, J.H., and Saenz, M.A. (2006). Assisting the mobilization through subway networks by users with visual disabilities. Proc. 6th Intl Conf. Disability, Virtual Reality & Assoc. Tech., Esbjerg, Denmark, 2006; ISBN 07 049 98 65 3, 183-190.
    • Standen, P.J., Brown, D.J., Anderton, N., & Battersby, S. (2006). A systematic evaluation of current control devices used by people with intellectual disabilities in non-immersive virtual environments. Cyberpsychology and Behaviour, 9 (5), 608-613.
    • TechDis (2009), Accessibility Essentials Series, JISC TechDis. Retrieved January 16, 2009, from http://www.techdis.ac.uk/index.php?p=3_20 Tiresias (2008). Checklists. Retrieved January 3, 2009, from http://www.tiresias.org/research/guidelines/checklists/index.htm Tomlinson, J. (1997). Inclusive learning: the report of the committee of enquiry into the postschool education of those with learning difficulties and/or disabilities, in England 1996. European Journal of Special Needs Education 12, 184-196.
    • Wikipedia Contributors, (2009). Eclipse (software), Wikipedia, The Free Encyclopedia. Retrieved 8th April 2009, from , Wood, D.J., Bruner, J.S., & Ross, G. (1976). The role of tutoring in problem solving. Journal of Child Psychiatry and Psychology, 17, 89-100.
    • W3C (1999). Web Content Accessibility Guidelines 1.0, W3C Recommendation 5.5.1999.
    • Retrieved July 7th 2007, from www.w3.org/TR/1999/WAI-WEBCONTENT-19990505, W3C W3C (2008). Web Content Accessibility Guidelines (WCAG) 2.0, W3C Recommendation 11 December 2008. Retrieved May 4, 2007, from http://www.w3.org/TR/WCAG20/
  • No related research data.
  • No similar publications.

Share - Bookmark

Cite this article