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fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Languages: English
Types: Article
Subjects:

Classified by OpenAIRE into

mesheuropmc: education
ACM Ref: ComputingMilieux_COMPUTERSANDEDUCATION
This project supports science teachers in developing health and safety skills through the use of a virtual laboratory. In the laboratory they can carry out health and safety audits, develop their awareness of potential hazards and assess the possible risks involved. The students can visit the virtual world either individually or in groups, and then discuss the issues they have found to be a risk ‘in-world’ or later in the ‘real’ classroom. A web interface enables user registration and a user record for each session. Each session is recorded with time, date, location and scores for the user as they work through pre-programmed activities which enable the tracking and analysis of site usage.\ud \ud Early findings suggest that this is an intriguing and unexpected addition to the science teacher training curriculum, and that students are keen to develop the scenarios further. There are clear benefits for staff and students alike.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • Anglia Ruskin University, 2009. Anglia Ruskin Second Life Wiki, [Online] Available at: http:// mojo.csd.anglia.ac.uk/wiki [Accessed 5 July 2012].
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    • Billinghurst, M. and Dünser, A., 2012. Augmented Reality in the Classroom. Computer, Vol. 45, No. 7, pp. 56-63.
    • Borrows, P., 2006. Health and safety in science education. In Wood-Robinson, V., (Ed.) ASE Guide to Secondary Science Education. Hatfield: Association for Science Education.
    • CLEAPSS, 2008. Guidance Leaflet PS21: Health and safety in the school laboratory and the new science teacher. Uxbridge: CLEAPSS.
    • CLEAPSS, 2009. Guide G238: Health & safety induction and training of science teachers. Uxbridge: CLEAPSS.
    • Glynn, M. & Thorn, R., 2011. Technology Enhanced Learning: A Story from Higher Education in Ireland. EDULEARN11 Proceedings, pp. 3140-3147.
    • Health and Safety at Work Act 1974. London: HMSO. New Media Consortium, 2012. Horizon Report 2012, [Online] Available at: http://www.nmc.org/pdf/2012- horizon-report-K12.pdf [Accessed 1 July 2012].
    • Oblinger, D. G., 2012. IT as a Game Changer. In Oblinger, D.G. (ed.) Game Changers: Education and Information Technologies. Louisville: EDUCAUSE.
    • Open University, 2008. Researching Learning in Virtual Environments - ReLIVE08, [Online] Available at: http://www.open.ac.uk/relive08/ [Accessed 1 July 2012].
    • Royle, K., 2008. Game-Based Learning: A Different Perspective. Innovate, Vol. 4, No. 4. [Online] Available at: http://www.innovateonline.info/index.php?view=article&id=433 [Accessed 2 July 2012].
    • Sherblom, J., Withers, L., and Leonard, L., 2009. Communication Challenges and Opportunities for Educators Using Second Life. In Wankel, C. & Kinglsey, J. (eds), Higher Education in Virtual Worlds, Bingley: Emerald.
    • SLOODLE, Simulation Linked Object Oriented Dynamic Learning Environment, [Online] Available at: http://www.sloodle.org/moodle/ [Accessed 3 July 2012].
    • SLURL, 2012. Second Life URL for Anglia Ruskin University Island, [Online], Available at: http://slurl.com/ secondlife/Anglia Ruskin University/115/141/14/?title=Anglia Ruskin University [Accessed 27 June 2012].
    • Wasko, M., Teigland, R., Leidner, D. and Jarvenpaa, S., 2011. Stepping Into The Internet: New Ventures in Virtual Worlds. MIS Quarterly, Vol. 35, No. 3, pp. 645-652.
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