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Dolphin, A. (2012)
Languages: English
Types: Article
Subjects:
This paper outlines and discusses an interactive system designed as a playful ‘sound toy’ for spatial composition. Proposed models of composition and design in this context are discussed. The design, functionality and application of the software system is then outlined and summarised. The paper concludes with observations from use, and discussion of future developments.
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    • [1] Dolphin, A. “Compositional applications of a game engine”, Proceedings of the Games Innovations Conference, 2009 (ICE-GIC 2009), International IEEE Consumer Electronics Society's, London, pp. 213-22, 2009.
    • [2] Levin, G. “Painterly Interfaces for Audiovisual Performance”, Masters Thesis, Massachusetts Institute of Technology, Program in Media Arts & Sciences, 2000.
    • [3] Levin, G. An Audiovisual Environment Suite, http://acg.media.mit.edu/people/golan/aves/
    • [4] Magnusson, T. “ixi software: The Interface as Instrument”, Proceedings of the 2005 International Conference on New Interfaces for Musical Expression (NIME), Vancouver, pp. 212-15, 2005.
    • [5] Landy, L. Understanding the Art of Sound Organization, London: MIT Press, 2007.
    • [6] Small, C. Musicking: The meanings of performing and listening, Hanover: Wesleyan University Press, 1998.
    • [7] Wishart, T. On Sonic Art, (S. Emmerson, ed.), New York: Routledge, 1996.
    • [8] Max/MSP/Jitter, http://www.cycling74.com
    • [9] Charles, J.F. “A Tutorial on Spectral Sound Processing Using Max/MSP and Jitter”, Computer Music Journal, 32 (3), pp. 87-102, 2008.
    • [10] Unity 3D, Game http://unity3d.com/
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