Remember Me
Or use your Academic/Social account:


Or use your Academic/Social account:


You have just completed your registration at OpenAire.

Before you can login to the site, you will need to activate your account. An e-mail will be sent to you with the proper instructions.


Please note that this site is currently undergoing Beta testing.
Any new content you create is not guaranteed to be present to the final version of the site upon release.

Thank you for your patience,
OpenAire Dev Team.

Close This Message


Verify Password:
Verify E-mail:
*All Fields Are Required.
Please Verify You Are Human:
fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Robertson, Martin; Yeoman, I.; Smith, K.A.; McMahon-Beattie, U. (2015)
Publisher: Cognizant Communication Corporation
Languages: English
Types: Article
Subjects: event management, Information Society, Sustainable Communities, Festivals and Events, 338.4791 Tourist industry, future experience, technology, GV Recreation Leisure, Marketing, society, science fiction, Wellbeing, festival experience, Tourism Research Group
Many music festivals fail because the experiences offered do not ensure relevance and meaning to the attendee. Engagement with new and virtual landscapes and with the enhanced sensory feelings and imaginations that technologies can offer may alleviate this. Utilizing a futures frame, this conceptual article contributes to the pursuit of successful future event design by applying a normative visionary methodology—employing trend analysis, scenarios, and science fiction to create prototypes that may assist in the formation of appropriate experience options and opportunities for music festivals of the future. It is proposed that this technique may aid positive social outcomes.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • Andersson, T. D., Armbrecht, J., & Lundberg, E. (2012). Estimating use and non-use values of a music festival. Scandinavian Journal of Hospitality and Tourism, 12(3), 215-231.
    • Andrews, H., & Roberts, L. (2012). Liminal landscapes. Travel, experience and spaces in-between. London: Routledge.
    • Arbib, M. A. (1995) The handbook of brain theory and neural networks. Cambridge, MA: MIT Education.
    • Arcand, K. (2011). Creating public science with the from Earth to the Universal Project. Science Communication, 33(3), 398-407.
    • Arcodia, C., & Whitford, M. (2006). Festival attendance and the development of social capital. Journal of Convention & Event Tourism, 8(2), 1-18.
    • Axelsson, A. (2010). Perceptual and personal: Swedish young adults and the their use of mobile phones. New Media and Society, 12(1), 35-54.
    • Bailey, P., Pritchard, G., & Kernohan, H. (2015). Gamification in market research. International Journal of Market Research, 57(1), 17-28.
    • Ballantyne, J., Ballantyne, R., & Packer, J. (2014). Designing and managing music festival experiences to enhance attendees' psychological and social benefits. Musicae Scientiae, 18(1), 65-83.
    • Bell, F., Fletcher, G., Greenhill, A., Griffiths, M., & McLean, R. (2013). Science fiction prototypes: Visionary technology narratives between futures. Futures, 50, 5-14.
    • Bergman, A., Karlsson, J. C., & Axelsson, J. (2010). Truth claims and explanatory claims-An ontological typology of futures studies. Futures, 42(8), 857-865.
    • Bernick, L. N., & Boo, S. (2013). Festival tourism and the entertainment age: Interdisciplinary thought on an international travel phenomenon. International Journal of Culture, Tourism and Hospitality Research, 7(2), 169-174.
    • Bille, T. (2012). The Scandinavian approach to the experience economy-does it make sense? International Journal of Cultural Policy, 18(1), 93-110.
    • Birtchnell, T., & Urry, J. (2013). 3D, SF and the future. Futures, 50, 25-34.
    • Blanche, P., Bablumian, A., Voorakaraam, R., Christenson, C., Lemieux, D., Thomas, J., et al. (2010). Future of photorefractive based holographic 3D display. In Proc. SPIE 7619, Practical Holography XXIV: Materials and Applications, 76190L. Retrieved August 10, 2013, from http://proceedings.spiedigitallibrary.org/proceeding. aspx?articleid=1339701
    • Blomkvist, J., & Holmlid, S. (2010). Service prototyping according to service design practitioners. In Proceedings of ServDes, Second Nordic Conference on Service Design and Service Innovation, December 1-3, Linköping, Sweden.
    • Bolan, P. (2015). A perspective on the near future: Mobilizing events and social media. In I. Yeoman, M. Robertson, U. MacMahon-Beattie, E. Backer, & K. A. Smith (Eds.), The future of events and festivals (pp. 200-208). Oxford: Routledge.
    • Boswijk, A. (2013). The power of the economy of experiences: New ways of value creation. In J. Sundbo & F. Sorensen (Eds.), Handbook on the experience economy (pp. 171-177). Cheltenham, UK: Edward Elgar Publishing Ltd.
    • Bowen, H. E., & Daniels, M. J. (2005). Does the music matter? Motivations for attending a music festival. Event Management, 9(3), 155-164.
    • Boyce-Tillman, J. (2009). The transformative qualities of a liminal space created by musicking. Philosophy of Music Education Review, 17(2), 184-202.
    • Boyce-Tillman, J. (2013). Music & well-being-Music as integrative experience Journal of Urban Culture Research, 7, 48-71.
    • Brand, R., & Rocchi, S. (2011). Rethinking value in a changing landscape: A model for strategic reflection and business transformation. Eindhoven, Netherlands: Philips Design.
    • Briscoe, G., & Mulligan, C. (2014). Digital innovation: The hackathon phenomenon (pp. 1-13). London: Creative Works.
    • Brooks, S., Magnin, A., & O'Halloran, D. (2009). Rock On! Bringing strategic sustainable development to music festivals. Progress in Industrial Ecology, an International Journal, 6(3), 285-306.
    • Brown, S., & Hutton, A. (2013). Developments in the realtime evaluation of audience behaviour at planned events. International Journal of Event and Festival Management, 4(1), 43-55.
    • Brown, S., & James, J. (2004). Event design and management: Ritual sacrifice? In I. Yeoman, M. Robertson, J. Ali-Knight, S. Drummond, & U. McMahon-Beattie (Eds.), Festival and events management-An international arts and culture perspective (pp. 53-64). Oxford: Butterworth-Heinemann.
    • Cachinho, H. (2014). Consumerscapes and the resilience assessment of urban retail systems. Cities, 36, 131-144.
    • Campbell, S., & Park, Y. (2008) Social implications of mobile telephony: The rise of personal communication society. Sociology Compass, 2(2), 371-387.
    • Dredge, D., & Whitford, M. (2010). Policy for sustainable and responsible festivals and events: Institutionalisation of a new paradigm-a response. Journal of Policy Research in Tourism, Leisure and Events, 2(1), 1-13.
    • Duh, K., Hirao, T., Kimura, A., Ishiguro, K., Iwata, T., & Au Yeung, C. (2012). Creating stories: Social curation of Twitter messages. In International AAAI Conference on Web and Social Media. Retrieved from https:// www.aaai.org/ocs/index.php/ICWSM/ICWSM12/paper/ view/4578/5028
    • Eden, C., & Ackermann, F. (1998). Making strategy: The journey of strategic management. London: Sage Publications Limited.
    • Elizabeth, Y. (2007). Digital curation. OCLC Systems & Services: International Digital Library Perspectives, 23(4), 335-340.
    • Erp, J., Lotte, F., & Tangermann, M. (2012) Brain-computer interfaces: Beyond medical applications. Computer, 45(4), 26-34.
    • Evans, G. (2009). Creative cities, creative spaces and urban policy. Urban Studies, 46(5-6), 1003-1040.
    • Falkheimer, J. (2007). Events framed by the mass media: Media coverage and effects of America's Cup Preregatta in Sweden. Event Management, 11(1-2), 81-88.
    • Farquhar, J., & Rowley, J. (2009) Convenience: A service perspective. Marketing Theory, 9(4) 425-438.
    • Ferdinand, N., & Williams, N. L. (2013). International festivals as experience production systems. Tourism Management, 34, 202-210.
    • Flinn, J., & Frew, M. (2014). Glastonbury: Managing the mystification of festivity. Leisure Studies, 33(4), 418-433.
    • Frey, B. S. (1994). The economics of music festivals. Journal of Cultural Economics, 18(1), 29-39.
    • Future Foundation. (2013). Performative leisure. Retrieved July 10, 2013, from http://nvision.futurefoundation.net/
    • Future Foundation. (2015a). Game on-EU key trend. Retrieved March 25, 2015, from http://nvision.future foundation.net/
    • Future Foundation. (2015b). Liquid skills-EU key trend 2015. Retrieved July 22, 2015, from http://nvision. futurefoundation.net/
    • Future Foundation. (2015c). Cruise control-EU key trend 2015. Retrieved July 22, 2015, from http://nvision. futurefoundation.net/
    • Future Foundation. (2015d). Peer power-EU key trend 2015. Retrieved March 25, 2015, from http://nvision. futurefoundation.net/
    • Future Foundation. (2015e). The lifestage delay-EU key trend 2015. Retrieved February 28, 2015, from http:// nvision.futurefoundation.net/
    • Ganapati, P. (2010). Gesture-based computing uses $1 lycra gloves. Retrieved August 12, 2013, from http:// www.wired.com/gadgetlab/2010/05/gloves-gesturecomputing/
    • Garthwaite, F., Clausen, D., Hovey, P., & Ownes, W. (2012). Digital content curation and distribution system and method. United States Patent Application 220120271825. Retrieved August 10, 2013, from http://www.freepatent sonline.com/y2012/0271825.html
    • Gelder, G., & Robinson, P. (2009). A critical comparative study of visitor motivations for attending music festivals: A case study of Glastonbury and V Festival. Event Management, 13(3), 181-196.
    • Getz, D., & Page, S. J. (2015). Progress in tourism management: Progress and prospects for event tourism. Tourism Management, 52, 593-631.
    • Gibson, C. (2007). Music festivals: Transformations in nonmetropolitan places, and in creative work. Media International Australia, 123, 65-81.
    • Gibson, C., & Connell, J. (2005). Music and tourism: On the road again: Bristol, UK: Channel View Publications.
    • Gibson, C., & Connell, J. (2012). Music festivals and regional development in Australia. Farnham, UK: Ashgate.
    • Glastonbury. (2011). Ticket info. Glastonbury Festival of Contemporary Performing Arts.
    • Glenn, J. C. (2009). Introduction to the futures research methods series. The millenium project. In J. C. Glenn & T. J. Gordon (Eds.), Future research methodology, version 3.0 (pp. 1-107). Washington, CD: The Millenium Project.
    • Godet, M., & Roubelat, F. (1996). Creating the future: The use and misuse of scenarios. Long Range Planning, 29(2), 164-171.
    • Good, K. (2012). From scrapbook to Facebook: A history of personal media assemblage and archives. Communication, 15(4), 557-573.
    • Grabner-Krauter, S. (2010). Web 2.0 social networks: The role of trust. Journal of Business Ethics, 90(5), 505-522.
    • Graham, G., Callaghan, V., & Greenhill, A. (2013). Exploring business visions using creative fictional prototypes. Futures, 50, 11-14.
    • Grinberg, A. M., Careaga, J. S., Mehl, M. R., & O'Connor, M.-F. (2014). Social engagement and user immersion in a socially based virtual world. Computers in Human Behavior, 36, 479-486.
    • Gullans, S., & Enriquez, J. (2011) Homo evolutis. New York: Ted Books.
    • Hagen, U. (1991). A challenge for the actor. New York: Scribner's.
    • Hallaian, S., Lau, S., Redlawsk, K., & Franke, E. (2012). Mind control toys and methods of interactions therewith. US Patent No 8157609 B2. Retrieved August 5, 2013, from http://www.patentlens.net/patentlens/patents.html? patnums=US_8157609&language=&patnum=US_8157 609&language=en&query=&stemming=&pid=p0
    • Hallberg, G. W., & Harsløf, O. (2013). Experiencing everyday life anew: Applied theatrical and performative strategies. In J. Sundbo & F. Sorensen (Eds.), Handbook on the experience economy (pp. 447-463). Cheltenham, UK: Edward Elgar Publishing.
    • Hampton, K., Sessions, L., & Her, E. (2011) Core network, social isolation and new media. Information, Communication and Society, 14(1), 130-155.
    • Hannam, K. (2004). Tourism and development II: Marketing destinations, experiences and crises. Progress in Development Studies, 4(3), 256-263.
    • Harris, M. (2013). The hologram of Tupac at Coachella and Saints: The value of relics for devotees. Celebrity Studies, 4(2), 238-240.
    • Hauptfleisch, T. (2006). Eventifying identity: Festivals in South Africa and the search for cultural identity (festivals, their audiences and identities, and the plays they attract). New Theatre Quarterly, 22(86), 181-198.
    • Hendler, J., & Berners-Lee, T. (2010) From the semantic web to social machines: A research challenge for AI on the World Wide Web. Artifical Intelligence, 174(2), 156-161.
    • Holbrook, M. B., & Hirschman, E. C. (1982). The experiential aspects of consumption: Consumer fantasies, feelings, and fun. Journal of Consumer Research, 9(2), 132-140.
    • Hollands, R. G. (2010). Engaging and alternative cultural tourism? Journal of Cultural Economy, 3(3), 379-394.
    • Hollenbeck, C. R., & Kaikati, A. M. (2012). Consumers' use of brands to reflect their actual and ideal selves on Facebook. International Journal of Research in Marketing, 29(4), 395-405.
    • Howard-Grenville, J., Golden-Biddle, K., Irwin, J., & Mao, J. (2011). Liminality as cultural process for cultural change. Organization Science, 22(2), 522-539.
    • Hudson, S., & Hudson, R. (2013). Engaging with consumers using social media: A case study of music festivals. International Journal of Event and Festival Management, 4(3), 206-223.
    • Intergovernmental Panel on Climate Change. (2014). Cities as barometer and guardians-Intergovernmental plan on climate change (5th assessment report, November 2014). Retrieved April 24, 2015, from www.ipcc.ch
    • Johnson, B. D. (2011). Science fiction prototyping: Designing the future with science fiction. Synthesis lecture on Computer Science. San Rafael, CA: Morgan and Claypool Publishers.
    • Johnston, K. M. (2013). “Pop-out footballers,” pop concerts and popular films: The past, present and future of threedimensional television. Convergence: The International Journal of Research into New Media Technologies, 19(4), 438-445.
    • Keen, S. (2015, July 15). ASO offers virtual-reality concert experience. Indaily Adelaide Independent News. Retrieved July 22, 2015, from http://indaily.com.au/artsand-culture/music/2015/07/15/aso-offers-virtual-realityconcert-experience/
    • Kirby, D. (2010). The future is now: Diegetic prototypes and the role of popular films in generating real-world technological development. Social Studies of Science, 40(1), 41-70.
    • Kleijnen, M., Ruytor, K., & Wetzels, M. (2007). An assessment of value creation in mobile service delivery and the moderating role of time consciousness. Journal of Retailing, 83(1), 33-46.
    • Laing, J., & Mair, J. (2015). Music festivals and social inclusion-The festival organizers' perspective. Leisure Sciences, 37(3), 1-17.
    • Langer, S. K. (1953). Feeling and form: A theory of art. New York : Charles Scribner's Sons.
    • Lee, I. S., Charles, A., & Lee, T. J. (2012). Multicultural festivals: A niche tourism product in South Korea. Tourism Review, 67(1), 34-41.
    • Lindgren, M., & Bandhold, H. (2003). Scenario planning: The link between future and strategy. New York: Palgrave Macmillan.
    • Lockstone, L., & Smith, K. A. (2009). Involving and keeping event volunteers: Management insights from cultural festivals. In T. Baum, M. Deery, C. Hanlon, L. Lockstone, & K. A. Smith (Eds.), People and work in events and conventions: A research perspective (pp. 154-168). Wallingford, UK: CABI.
    • Lopez, V., Fernandez, M., Motta, E., & Stieler, N. (2012). PowerAqua: Supporting users in querying and exploring the semantic web. Semantic Web, 3(3), 249-265.
    • Lorentzen, A. (2009). Cities in the experience economy. European Planning Studies, 17(6), 829-845.
    • Lui, D. (2015). Public curation and private collection: The production of knowledge on Pinterest.com. Critical Studies in Media Communication, 32(2), 128-142.
    • Luxford, A., & Dickinson, J. E. (2015). The role of mobile applications in the consumer experience at music festivals. Event Management, 19(1), 33-46.
    • Mair, J. (2014). Events as proenvironmental learning spaces. Event Management, 18(4), 421-429.
    • Mair, J., & Whitford, M. (2013). An exploration of events research: Event topics, themes and emerging trends. International Journal of Event and Festival Management, 4(1), 6-30.
    • Malaska, P. (2001) A futures research outline of a post-modern idea of progress. Futures, 33(3-4), 225-243.
    • Mayfield, T. L., & Crompton, J. L. (1995). Development of an instrument for identifying community reasons for staging a festival. Journal of Travel Research, 33(3), 37-44.
    • McCarthy, B. (2013). The landscape of music festivals in Australia. In P. Tschmuck, P. L. Pearce, & S. Campbell (Eds.), Music business and the experience economy. The Australasian case (pp. 119-134). Heidelberg, New York, Dordrecht, & London: Springer.
    • McGuiness, A., & Overy, K. (2011) Music, consciousness, and the brain: Music as shared experience of an embodied present. In D. Clark & E. Clark (Eds.), Music and consciousness: Philosophical, psychological, and cultural perspectives (pp. 245-261). Oxford: Oxford University Press.
    • McLoughlin, A. (2015). The future of event design and experience. In I. Yeoman, M. Robertson, U. McMahon-Beattie, E. Backer, & K. A. Smith (Eds.), The future of events and festivals (pp. 236-250). Oxon, UK: Routledge.
    • Mehmetoglu, M., & Engen, M. (2011). Pine and Gilmore's concept of experience economy and its dimensions: An empirical examination in tourism. Journal of Quality Assurance in Hospitality & Tourism, 12(4), 237-255.
    • Mieke, J. (2008). Digital tattoo's interface. Retrieved from http://phys.org/news/2008-02-electronic-tattoo-blood. html
    • Miettinen, S., Valtonen, A., & Markuksela, V. (2015). Service design methods in event design. In G. Richards, L. Marques, & K. Mein (Eds.), Event design: Social perspectives and practices (pp. 25-35). Oxon, UK: Routledge.
    • Mistry, P., & Maes, P. (2009). SixthSense-A wearable gestural interface. In the Proceeding of SIGGRAPH Asia. Emerging Technologies, Yokohama. RetrievedAugust 10, 2013, from http://dl.acm.org/citation.cfm?id=1667160
    • Moir, E., Moonen, T., & Clark, G. (2014). The future of cities: What is the global agenda? (UK Foresight Future of Cities Project Government Office for Science). Retrieved from https://www.gov.uk/government/uploads/system/uploads/ attachment_data/file/429125/future-cities-global-agenda. pdf
    • Moital, I., Jackson, C., & Le Couillard, J. (2013). Using scenarios to investigate stakeholders' views on the future of a sporting event. Event Management, 17(4), 439-452.
    • Nelson, K. B. (2009). Enhancing the attendee's experience through creative design of the event environment: Applying Goffman's dramaturgical perspective. Journal of Convention & Event Tourism, 10(2), 120-133.
    • Newbery, P., & Farnham, K. (2013). Experience design: A framework for integrating brand, experience, and value. Hoboken, NJ: Wiley.
    • Nishimoto, S., Vu, A. T., Naselaris, T., Benjamini, Y., Yu, B., & Gallant, J. L. (2011). Reconstructing visual experiences from brain activity evoked by natural movies. Current Biology, 21(19), 1641-1646.
    • Nordvall, A., Pettersson, R., Svensson, B., & Brown, S. (2014). Designing events for social interaction. Event Management, 18(2), 127-140.
    • Oksman, V., & Rautininen, P. (2003) Extension of the hand: Children's and teenagers relationship with the mobile phone in Finland. In L. Fortuntati, J. Katz, & R. Riccini (Eds.), Mediating the human body: Technology, communications and fashion (pp 103-111). Mahwah, NJ: Lawrence Earlbaum Associates.
    • Olsson, M., Heinrich, M., Kelly, D., & Lapetina, J. (2013) Wearable device with input and output structures. US Patent and Trademark Office. Retrieved August 31, 2013, from http://appft.uspto.gov/netacgi/nph-Parse r?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml% 2FPTO%2Fsearch-adv.html&r=13&p=1&f=G&l=5 0&d=PG01&S1=%2820130221.PD.%20AND%20 Google.AS.%29&OS=PD/20130221%20AND%20AN/ Google&RS=%28PD/20130221%20AND%20AN/ Google%29
    • Packer, J., & Ballantyne, J. (2011). The impact of music festival attendance on young people's psychological and social well-being. Psychology of Music, 39(2), 164-181.
    • Paleo, I. O., & Wijnberg, N. M. (2006). Classification of popular music festivals: A typology of festivals and an inquiry into their role in the construction of music genres. International Journal of Arts Management, 8(2), 50-61.
    • Parker, M., Fournier, V. R., & Reedy, P. (2007). The dictionary of alternatives: Utopianism and organization. New York: Zed Books Ltd.
    • Parviz, B. A. (2009). Augmented reality in a contact lens. IEEE Spectrum. Retrieved August 10, from http://spec trum.ieee.org/biomedical/bionics/augmented-reality-ina-contact-lens
    • Pegg, S., & Patterson, I. (2010). Rethinking music festivals as a staged event: Gaining insights from understanding visitor motivations and the experiences they seek. Journal of Convention & Event Tourism, 11(2), 85-99.
    • Phillips. (2013). Rationalizer. Retrieved August 13, 2013, from http://www.design.philips.com/about/design/design portfolio/design_futures/rationalizer.page
    • Pine, B. J., & Gilmore, J. H. (1998). Welcome to the experience economy. Harvard Business Review, 76, 97-105.
    • Pine, B. J., & Gilmore, J. H. (2011). The experience economy (updated version). Boston, MA: Harvard Business Review Press.
    • Pratt, A. C. (2014). Future of cities: The cultural dimension. (GS/14/821). London Foresight, Government office for science. Retrieved from www.gov.uk/government/ publications/future-of-cities-the-cultural-dimension
    • Proctor, N. (2010). Digital: Museum as platform, curator as champion, in the age of social media. Curator: The Museum Journal, 53(1), 35-43.
    • Putnam, H. (1981). Reason, truth and history. Cambridge, MA: Cambridge University Press.
    • Ramaswamy, V., & Gouillart, F. (2010). Building the co-creative enterprise. Harvard Business Review, 88(10), 100-109.
    • Rhisiart, M. (2013). Exploring the future for arts and culture organisations through scenarios and vignettes. Futures, 50, 15-24.
    • Rihova, I., Buhalis, D., Moital, M., & Gouthro, M.-B. (2014). Conceptualising customer-to-customer value co-creation in tourism. International Journal of Tourism Research, 7(4), 356-363.
    • Robertson, M., & Brown, S. (2014). Leadership and visionary futures: Future proofing festivals. In I. Yeoman, M. Robertson, U. McMahon-Beattie, K. A. Smith, & E. Backer (Eds.), The future of events and festivals (pp. 219-235). Oxon, UK: Routledge.
    • Robertson, M., & Lees, G. (2015). Escaping the city, retailvents in socio-spatially managed futures. In I. Yeoman, M. Robertson, U. McMahon-Beattie, K. A. Smith, & E. Backer (Eds.), The future of events and festivals (pp. 251-267). Oxon, UK: Routledge.
    • Robertson, M., & Rogers, P. (2009). Festivals, cooperative stakeholders and the role of the media: A case analysis of newspaper media. Scandinavian Journal of Hospitality and Tourism, 9(2), 206-224.
    • Robertson, M., & Yeoman, I. (2014). Signals and signposts of the future: Literary festival consumption in 2050. Tourism Recreation Research, 39(3), 321-342.
    • Roselyne, N. O. (2011). Promoting sustainable festival events tourism: A case study of Lamu Kenya. Worldwide Hospitality and Tourism Themes, 3(3), 193-202.
    • Ryan, C. (2012). The experience of events. In S. J. Page & J. Connell (Eds.), The Routledge handbook of events (pp. 248-259). Oxon, UK: Routledge.
    • Saco, R. M., & Goncalves, A. P. (2008). Service design: An appraisal. Design Management Review, 19(1), 10-19.
    • Sad, B. (2012). O design de interfaces epiteliais dinamicas: Como as novas techologias afetam o projecto de tatuagens. Ph.D. thesis, Universidade do Estado do Rio de Janeiro, Rio de Janeiro, Brazil.
    • Saddick, A., Orozco, M., Eid, M., & Cha, J. (2011) Touching the future: HAVE challenges and trends. In A. Saddick, M. Orozco, M. Eid, & J. Cha (Eds), Haptic technologies: Bringing touch to multimedia (pp. 183-194). Heidelberg, Berlin: Springer.
    • Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. CoDesign, 4(1), 5-18.
    • Scheufele, D. A., & Tewksbury, D. (2007). Framing, agenda setting, and priming: The evolution of three media effects models. Journal of Communication, 57(1), 9-20.
    • Selwood, S. (2007). Future uncertain: Arts council England's vision for the future of the contemporary visual arts. Futures, 39(10), 1201-1222.
    • Shimrary, S., & Ramaiah, C.(2015) Design and development of an online exhibition on the Tangkhul Tribe Festivals. DESIDOC Journal of Library & Information Technology, 35(2). Retrieved June, 28, 2015, from http://publications.drdo.gov.in/ojs/index.php/djlit/arti cle/view/8396
    • Simo, R., Satu, M., Essi, K., & Antti, L. (2012). A laboratory concept for service prototyping-Service innovation corner (SINCO). Proceedings of ServDes. Retrieved March 8, 2013, from http://www.servdes.org/pdf/2012/ rontti-miettinen-kuure-lindstrom.pdf
    • Smith, S. L. (1994). The tourism product. Annals of Tourism Research, 21(3), 582-595.
    • Southern, J., Ellis, R., Ferrario, M. A., McNally, R., Dillon, R., Simm, W., et al. (2014). Imaginative labour and relationships of care: Co-designing prototypes with vulnerable communities. Technological Forecasting and Social Change, 84, 131-142.
    • Stamboulis, Y., & Skayannis, P. (2003). Innovation strategies and technology for experience-based tourism. Tourism Management, 24(1), 35-43.
    • Sullivan, D. (2013). FAQ: All about the new Google “hummingbird” algorithm. Retrieved from http://searchengine land.com/google-hummingbird-172816
    • Tanimoto, M. (2012). FTV: Free-viewpiont television. Signal Processing: Image Commication, 27(6), 555-570.
    • Taylor, R. (2013). A curious conundrum: The state of holographic portraiture in the 21st century. Journal of Physics: Conference Service, 415(1), 1-15. Retrieved August 21, 2013, from http://iopscience.iop.org/1742-6596/415/1/ 012004/pdf/1742-6596_415_1_012004.pdf
    • Thad, S. (2013). Project Glass: An extension of the self. Pervasive Computing IEEE, 12(2), 14-16.
    • Turner, V. W. (1969) The ritual process: Structure and antistructure. Chicago, IL: Aldine.
    • United Nations Department of Economic and Social Affairs, Population Division. (2012). World urbanization prospects: The 2011 revision (CD Rom edition, POP/DB/ WUP/Rev.2011).
    • Van Cleemput, K. (2012) Friendship type, clique formation and the everyday use of communication technologies in peer group. Information, Communication and Society, 15(8), 1258-1277.
    • van der Helm, R. (2009). The vision phenomenon: Towards a theoretical underpinning of visions of the future and the process of envisioning. Futures, 41(2), 96-104.
    • van Limburg, B. (2008). Innovation in pop festivals by cocreation. Event Management, 12(2), 105-117.
    • Van Rekom, J. (1995). Adding psychological value to tourism products. Journal of Travel & Tourism Marketing, 3(3), 21-36.
    • Varum, C. A., & Melo, C. (2010). Directions in scenario planning literature-A review of the past decades. Futures, 42(4), 355-369.
    • Varum, C. A., Melo, C., Alvarenga, A., & de Carvalho, P. S. (2011). Scenarios and possible futures for hospitality and tourism. Foresight, 13(1), 19-35.
    • Velt, R., Benford, S., Reeves, S., Evans, M., Glancy, M., & Stenton, P. (2015). Towards an extended festival viewing experience (pp. 53-62). Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, June 3-5, Brussels, Belgium.
    • Verhoef, P. C., Lemon, K. N., Parasuraman, A., Roggeveen, A., Tsiros, M., & Schlesinger, L. A. (2009). Customer experience creation: Determinants, dynamics and management strategies. Journal of Retailing, 85(1), 31-41.
    • Walmsley, B. (2013). Co-creating theatre: Authentic engagement or inter-legitimation? Cultural Trends, 22(2), 108-118.
    • Walsh, S., White, K., Cox, S., & Young, R. (2010) Keeping in constant touch: The predictors of young australian mobile phone involvement. Computers in Human Behaviour, 27(3), 333-342.
    • Whitford, M. (2009). A framework for the development of event public policy: Facilitating regional development. Tourism Management, 30(5), 674-682.
    • Williams, N. L., Inversini, A., Buhalis, D., & Ferdinand, N. (2015). Community crosstalk: An exploratory analysis of destination and festival eWOM on Twitter. Journal of Marketing Management, 31(9-10), 1-28.
    • Williams, P., John, J. L., & Rowland, I. (2009). The personal curation of digital objects. Aslib Proceedings: New Information Perspectives, 61(4), 340-363.
    • Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225-240.
    • Xu, F., Weber, J., & Buhalis, D. (2013). Gamification in tourism. In Z. Xiang & I. Tussyadiah (Eds.), Information and communication technologies in tourism 2014 (pp. 525-537): Cham, Switzerland: Springer International Publishing.
    • Yeoman, I. (2008). Tomorrow's tourist: Scenarios & trends. Oxford: Butterworth-Heinemann.
    • Yeoman, I. (2012a). 2050: Tomorrows tourism. Bristol, UK: Channelview.
    • Yeoman, I. (2012b). Our sustainable future-Looking back from 2050. In G. Lipman, T. DeLacy, R. Hawkins, S. Vorster, & M. Jiang (Eds.), Green growth and travelism: Letters from leaders. Oxford: Goodfellows.
    • Yeoman, I. (2013) A futurists thoughts on consumer trends shaping future festivals and events. International Journal of Event and Festival Management, 4(3), 249-260.
    • Yeoman, I., & McMahon-Beattie, U. (2005). Developing a scenario planning process using a blank piece of paper. Tourism and Hospitality Research, 5(3), 273-935.
    • Yeoman, I., Robertson, M., & Smith, K. A. (2012). A futurist's view on the future of events. In S. J. Page & J. Connell (Eds.), The Routledge handbook of events (pp. 507-525). Oxon, UK: Routledge.
    • Yeoman, I., Robertson, M., & Wheatley, C. (2015). Cognitive map(s) of event and festival futures. In I. Yeoman, M. Robertson, U. McMahon-Beattie, E. Backer, & K. A. Smith (Eds.), The future of events and festivals (pp. 271-313). Oxon, UK: Routledge.
    • Yi-Pai, H., Chen, C., & Yi-Chang, H. (2012). Superzone fresnel crystal lens for temporal scanning auto-stereoscopic display. Journal of Display Technology, 8(11), 650-655.
    • Young, S. (2013). Samsung demos a tablet controlled by your brain. MIT Technology Review. Retrieved August 10, 2013, from http://www.technologyreview.com/news/513861/sam sung-demos-a-tablet-controlled-by-your-brain/
    • Zbikowski, L. M. (2010) Music, emotion, analysis. Music Analysis, 29(1-3), 37-60.
    • Zichermann, G., & Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. Sebastopol, CA: O'Reilly Media, Inc.
  • No related research data.
  • No similar publications.

Share - Bookmark

Cite this article