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Languages: English
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Over the past two years the Liaison Librarian team supporting Computing and Design Engineering at Middlesex University have been changing their pedagogical practice to base their teaching on games and activities rather than ‘follow me’ demonstrations. This paper discusses the broader issues that prompted these changes to our information literacy training, the ideas and inspiration that underpin our new approach, the games and activities we have developed, the role of Summon as enabling technology, and the results of a survey undertaken to measure the impact of our teaching. It concludes with a brief look at future developments.
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