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Publisher: IEEE Computer Society
Languages: English
Types: Unknown
Subjects:

Classified by OpenAIRE into

ACM Ref: ComputingMilieux_COMPUTERSANDEDUCATION

In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem based learning by interacting with each other in a virtual semi-immersive environment. This paper aims to explore the issues that there was little interaction between students from different tutorial groups and virtual teamwork developed in each of the cross cultural tutorial groups. Synchronous data from European students was captured during tutorial sessions and peer booked meetings and evidence suggests that communities of interest were established. It is possible to conclude that collaborative systems can be designed, which encourage students to build trust and teamwork in a cross cultural online learning environment.

  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

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    • Schroeder, R. et al. (2001) Collaborating in Networked Immersive Spaces: As Good as Being There Together? Computers and graphics: Special issue on mixed realtities - beyond conventions, 25(5) 781-788.
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    • Whatley, J. and Beer, M. D. (2002) Investigation into the roles of agents in supporting students working on group projects online, In: Banks, S. et al (eds) Networked learning 2002, (Sheffield, UK, 26-28 March 2002) University of Sheffield, 611-620
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