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fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Ma, Minhua; Oikonomou, A; Zheng, H (2009)
Publisher: International Society for Presence Research
Languages: English
Types: Part of book or chapter of book
Subjects: QA75, QA76

Classified by OpenAIRE into

ACM Ref: ComputingMilieux_COMPUTERSANDEDUCATION
Previous studies show that online virtual worlds can contribute to the social aspects of distance learning, improve student engagement, and enhance students’ experience as a whole [4]; [3]. This paper reviews previous research of using online virtual worlds in teaching and learning,\ud compares Second Life with traditional classroom sessions and the Blackboard, and discusses the benefits and problems of using virtual environments in the post-sixteen education\ud and how they affect students’ learning. It also reports a study of using Second Life as an educational environment for teaching games design at undergraduate level, and investigates the impacts and implications of online virtual\ud environments on learning and teaching processes and their application to digital games education. The sample was 27 first year students of the Computer Games Modelling and Animation course. Students’ views on using Second Life for\ud learning and teaching were collected through a feedback questionnaire. The results suggest that virtual learning environments like Second Life can be exploited as a motivational learning tool. However, problems such as identify issues and lacking of role markers may change student behaviour in virtual classroom. We discuss this\ud phenomenon and suggest ways to avoid it in the preparation stage.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • [1] Armitstead-Pinkney, L., 2008. Virtual Virtue - Ethics in Second Life, the 2008 Annual conference of the Higher Education Academy, Harrogate, 1-3 July 2008.
    • [2] Bandura, A. 1977. Social Learning Theory. New York: General Learning Press.
    • [3] Brown, J. S. and Adler, R. P., 2008. Minds on Fire: Open Education, the Long Tail, and Learning 2.0. EDUCAUSE Review, 43(1), January/February 2008.
    • [4] Carr, D., 2008. 'Learning to Teach in Second Life', Learning from Online Worlds; Teaching in Second Life. Institute of Education/Eduserv Foundation. [Online] Available at: http://learningfromsocialworlds.wordpress.com [Accessed 2 June 2009]
    • [5] Conklin, M.S., 2007. 101 Uses for Second Life in the college classroom. Department of Computing Sciences, Elon University. [Online] Available at: http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf [Accessed 2 June 2009]
    • [6] Festinger, L., 1957. A Theory of Cognitive Dissonance, Stanford, CA: Stanford University Press.
    • [7] Immersive WorkspacesTM in Second Life, 2009. Intel Saves Budget and Goes Green with a Virtual World Conference: Rivers Run Red's Immersive Workspaces in Second Life. [Online] Available at: http://secondlifegrid.net.s3.amazonaws.com/docs/Second_Life _Case_Intel_EN.pdf [Accessed 17 July 2009]
    • [8] Linden Research Inc., 2008. Education Programs Second Life Grid. [Online] Available at: http://secondlifegrid.net/programs/education [Accessed 3 June 2009]
    • [9] Livingstone, D. and Kemp, J. (eds.), 2006. Proceedings of the Second Life Education Workshop at the Second Life Community Convention, San Francisco, 20 August 2006
    • [10] Hong Kong Polytechnic University, 2008. PolyU Virtual Hotel Project, Student Questionnaire on Second Life. [Online] Available at: http://www.scribd.com/doc/6902042/Student-Questionnaireon-Second-Life-Long [Accessed 2 June 2009]
    • [11] Powell, A., 2008. Virtually educated - the reality of using Second Life and other virtual worlds in FE. RSC Summer Conference 2008, Bridgewater, June 2008.
    • [12] Reichmann, S., 1974. The refinement and construct validation of the Grasha-Reichmann student learning styles scales. Master thesis, University of Cincinnati.
    • [13] Robbins, S., 2006. “Image Slippage”: Navigating the Dichotomies of an Academic Identity in a Non-Academic Virtual World. Proceedings of the Second Life Education Workshop at the Second Life Community Convention, San Francisco, 20 August 2006, pp. 35-38.
    • [14] Rovai, A.P., 2002. Building Sense of Community at a Distance, The International Review of Research in Open and Distance Learning, 3(1), April 2002.
    • [15] Salt, B., Atkins, C., and Blackall, L., 2008. Engaging with Second Life: Real Education in a Virtual World. [Online] Available at: http://slenz.files.wordpress.com/2008/12/slliteraturereviewa1. pdf [Accessed 2 June 2009]
    • [16] Second Life in education. [Online] Available at: http://sleducation.wikispaces.com/educationaluses [Accessed 2 June 2009]
    • [17] Suler, J., 2005. Contemporary media forum: The online disinhibition effect. International Journal of Applied Psychoanalytic Studies, 2(2), pp. 184-188.
  • No related research data.
  • Discovered through pilot similarity algorithms. Send us your feedback.

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