Remember Me
Or use your Academic/Social account:


Or use your Academic/Social account:


You have just completed your registration at OpenAire.

Before you can login to the site, you will need to activate your account. An e-mail will be sent to you with the proper instructions.


Please note that this site is currently undergoing Beta testing.
Any new content you create is not guaranteed to be present to the final version of the site upon release.

Thank you for your patience,
OpenAire Dev Team.

Close This Message


Verify Password:
Verify E-mail:
*All Fields Are Required.
Please Verify You Are Human:
fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Giannachi, Gabriella; Gillies, Marco; Kaye, Nick; Swapp, David (2009)
Publisher: Springer
Languages: English
Types: Part of book or chapter of book
This paper presents the process of creation of virtual agents used in a virtual reality performance. The performance aimed to investigate how drama and performance could inform the creation of virtual agents and also how virtual reality could raise questions for drama and performance. The virtual agents were based on the performance of 2 actors. This paper describes the process of preparing the actors, capturing their performances and transferring them to the virtual agents. A second set of agents was created using\ud non-professional 'naive performers' rather than actors.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • 1. Bates, J.: Virtual reality, art and entertainment. Presence 1(1) (1992) 133{138
    • 2. Aylett, R., Louchart, S., Dias, J., Paiva, A., Vala, M., Woods, S., Hall, L.E.: Unscripted narrative for a ectively driven characters. IEEE Computer Graphics and Applications 26(3) (2006) 42{52
    • 3. Mateas, M., Stern, A.: The interactive drama facade. In Young, R.M., Laird, J.E., eds.: Proceedings of the First Arti cial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA, AAAI Press (2005) 153{154
    • 4. Kaye, N.: Multi-Media: video { installation { performance. Routledge: London & New York (2007)
    • 5. Cruz-Neira, C., Sandin, D.J., DeFanti, T.A.: Surround-screen projection-based virtual reality: the design and implementation of the cave. In: Proceedings of the 20st Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993, ACM (1993) 135{142
    • 6. Lombard, M., Ditton, T.: At the heart of it all: The concept of presence. J. Computer-Mediated Communication 3(2) (1997)
    • 7. Zahorik, P., Jenison, R.L.: Presence as being-in-the-world. Presence 7(1) (1998) 78{89
    • 8. Sanchez-Vives, M., Slater, M.: From presence to consciousness through virtual reality. Nature Reviews Neuroscience 6(4) (2005) 332{339
    • 9. Biocca, F.: The cyborg's dilemma: Progressive embodiment in virtual environments. J. Computer-Mediated Communication 3(2) (1997)
    • 10. Garau, M., Slater, M., Pertaub, D.P., Razzaque, S.: The responses of people to virtual humans in an immersive virtual environment. Presence 14(1) (2005) 104{ 116
    • 11. Stanislavski, K., Benedetti, J.: An Actor's Work: A Student's Diary. Routledge (1938)
  • No related research data.
  • No similar publications.

Share - Bookmark

Cite this article