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Xu, Qian; Xu, Zhijie (2009)
Publisher: Pacilantic International
Languages: English
Types: Part of book or chapter of book
Subjects: QA75

Classified by OpenAIRE into

ACM Ref: ComputingMethodologies_COMPUTERGRAPHICS
Stemmed from classical computer graphics research, volume visualization has been steadily growing into an important research field in the last 2 decades. This paper presents a hybrid rendering framework which integrates volume and surface models for real-time simulation. It focuses on improving the flexibility of the classic Scene Graph structure and the interactive rate of the Direct Volume Rendering (DVR)-based programming paradigm to enable the visualization of different type of models and their interactions. It is envisaged that this innovative functionality will open up a gate for the wider applications of volume rendering and visualization techniques on consumer-grade graphics platforms.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

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