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Pontes, HM; Griffiths, MD (2014)
Publisher: OMICS
Languages: English
Types: Article

Classified by OpenAIRE into

mesheuropmc: mental disorders
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

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    • 8. Pies R (2009) Should DSM-V Designate “Internet Addiction” a Mental Disorder? Psychiatry (Edgmont), 6(2): 31-37.
    • 9. Pontes HM, Grifiths MD (in press) New concepts, old known issues - The DSM-5 and Internet Gaming Disorder and its assessment. In J. Bishop (Ed.), Psychological and Social Implications Surrounding Internet and Gaming Addiction. Hershey, PA: IGI Global.
    • 10. Pontes HM, Grifiths MD (2014) Assessment of Internet Gaming Disorder in clinical research: Past and present perspectives. Clin Res Regul Af 31(2-4): 35-48
    • 11. Király O, Grifiths MD, Urbán R, Farkas J, Kökönyei et al. (2014) Problematic internet use and problematic online gaming are not the same: Findings from a large nationally representative adolescent sample. Cyberpsychol Behav Soc Networking 17:749-754
    • 12. Montag C, Bey K, Sha P, Li M, Chen YF, et al. (2014) Is it meaningful to distinguish between generalized and specific Internet addiction? Evidence from a cross-cultural study from Germany, Sweden, Taiwan and China. Asia‐Pac Psychiat.
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    • 19. Young KS (1998) Caught in the Net: How to recognize the signs of Internet addiction and a winning strategy for recovery. New York: Wiley.
    • 20. Young KS, Pistner M, O'Mara J, Buchanan J (1999) Cyber disorders: The mental health concern for the new millennium. CyberPsychol Behav 2:475-479.
    • 21. Grifiths MD (2005) A 'components' model of addiction within a biopsychosocial framework. J Subst Use, 10, 191-197
    • 22. Porter G, Starcevic V, Berle D, Fenech P (2010) Recognizing problem video game use. Aus NZ J Psychiat, 44, 120-128.
    • 23. Demetrovics Z, Urbán R, Nagygyörgy K, Farkas J, Grifiths MD, et al (2012) hTe development of the Problematic Online Gaming Questionnaire (POGQ). PLoS ONE 7(5): e36417.
    • 24. Kim MG, Kim J (2010) Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale. Comput. Hum. Behav 26: 389-398
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