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fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Pringle, JK (2014)
Publisher: Wiley
Languages: English
Types: Article
Subjects: LB2300, G1

Classified by OpenAIRE into

ACM Ref: ComputingMilieux_COMPUTERSANDEDUCATION
Identifiers:doi:10.1111/gto.12058
Current student learners will mostly comprise so-called Generation Y who have grown up with personal computer and egaming technologies. They are used to a variety of digital learning environments and educational egaming may therefore provide effective complementary learning to more traditional learning and teaching methods. This paper briefly reviews current geoscience digital educational methods and details three case studies of online educational geoscience egames. These are shown to provide a consistent experience, 24/7 accessibility and effective learning. Links to use these resources are given.

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