LOGIN TO YOUR ACCOUNT

Username
Password
Remember Me
Or use your Academic/Social account:

CREATE AN ACCOUNT

Or use your Academic/Social account:

Congratulations!

You have just completed your registration at OpenAire.

Before you can login to the site, you will need to activate your account. An e-mail will be sent to you with the proper instructions.

Important!

Please note that this site is currently undergoing Beta testing.
Any new content you create is not guaranteed to be present to the final version of the site upon release.

Thank you for your patience,
OpenAire Dev Team.

Close This Message

CREATE AN ACCOUNT

Name:
Username:
Password:
Verify Password:
E-mail:
Verify E-mail:
*All Fields Are Required.
Please Verify You Are Human:
fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Wilkie, Alex; Ward, Matt (2009)
Publisher: Universal- Publisher
Languages: English
Types: Unknown
Subjects: W200
Critical and theoretical concepts and theories are now firmly embedded within design education, but to what goal? How will the practice of design develop and change under the ethos of critical inquiry? Indeed, what version of ‘critique’? Taking inspiration from Latour’s essay 'Why Has Critique Run out of Steam? From Matters of Fact to Matters of Concern (2004), this paper will outline how we are introducing concepts and methods derived from science and technology studies (STS), principally developments in actor-network theory (ANT), as part of the BA and MA design programmes at Goldsmiths. To begin, we provide a brief reading of Latour’s essay, discussing its relevance for design education. In doing so we aim to propose an alternative version of critical practice: a criticality that is oriented towards a non-reductive empirical realism tracing the complex messy entanglements of societies with all their strange, weird and wonderful hybrid objects. At the core of the paper, then, is the question of how designers might adopt a realist empirical approach towards the research of societies, actors and networks, whilst allowing for creative speculation. To address this question we present two case studies to highlight the benefits and shortfalls of an STS and ANT inspired approach to design. The first describes a series of workshops with which we encourage our students to adopt the concepts and methods of STS and ANT as part of their design practice. In the second case study we present a design brief in which we ask students to seriously address fictional futures through the associative mingling of statistical entities. In doing so we are exploring how design can address the mediation of expectations and temporality: how, for example, designers might act with ‘matters of concern’ to prospect futures. Each of the case studies highlights a problematic found within both ANT and Design: the first issue is one of truncation. How, in accepting an empirical logic of connectivity, designers delimited and edit their networks of observation and influence. The second case study focuses on the issue of temporality, or more specifically 'future orientation', 'potential' or 'prospect'. Here, design can be seen as a means of ‘departure’ in the material-semiotic lives of objects.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • Akrich, M. (1992). The De-Scription of Technical Objects. In Shaping Technology/Building Society: Studies in Sociotechnical Change, edited by W. Bijker and J. Law. Cambridge, Mass.: MIT.
    • Danholt, P. (2005). Prototypes as Performative, Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility. Aarhus, Denmark: ACM Press.
    • De Laat, B. (2000). Scripts for the Future: Using Innovation Studies to Design Foresight Tools. In Contested Futures: A Sociology of Prospective Techno-science, edited by N. Brown, B.
    • Deleuze, G. and Parnet, C. (2002). Dialogues II. London: Continuum.
    • Dolezel, L. (1995, Summer). Fictional Worlds: Density, Gaps, and Inference. Style. 29(2), 201- 214
    • Dunne, A. and Raby, F. (2002). Design Noir: The Secret Life of Electronic Objects. Basel: August/Birkhauser.
    • Gaver, W. W., J. Beaver, and Benford. S. (2003). Ambiguity as a Resource for Design, Proceedings of the SIGCHI conference on Human factors in computing systems, Ft. Lauderdale, Florida, USA, 233-240.
    • Haraway, D. (1994). A Game of Cat's Cradle: Science Studies, Feminist Theory, Cultural Studies. Configurations, 2(1), 59-71.
    • Haraway, D. (1991). Simians, Cyborgs and Women: The Reinvention of Nature. London: Free Association Books.
    • Harman, G. (2007). The Prince of Networks: Bruno Latour and Metaphysics. Unpublished manuscript.
    • Jensen, C. B. (2001). CSCW Design Reconceptualised through Science Studies. AI & Society.
    • Latour, B. (1988). Science in Action. Cambridge, Mass.: Harvard University Press.
    • Latour, B. (1988). The Pasteurization of France. Cambridge, Mass.: Harvard University Press.
    • Latour, B. (2004). Why Has Critique Run Out of Steam? From Matter of Fact to Matters of Concern. Critical Inquiry, Winter, 30, 225-248 Latour, B. (2004, June). Which politics for which artifacts? Domus. 50-51 Latour, B. (2005). Reassembling the Social: An Introduction to Actor-Network-Theory. Oxford: Clarendon.
    • Marres, N. (2005). No Issue, No Public: Democratic Deficits after the Displacement of Politics. Amsterdam: University of Amsterdam.
    • Mol, A. and Law, A. (1994). Regions, Networks and Fluids: Anaemia and Social Topology.
    • Social Studies of Science, 24(4), 641-671
  • No related research data.
  • No similar publications.

Share - Bookmark

Cite this article