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fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
WEARN, Nia; McDonald, Brian (2016)
Languages: English
Types: Unknown
Subjects: G400
In the paper research about the motivations of jammers at two British universities and established Global Jam Sites are compared and a larger scale research project is proposed, examining the effect of the academic ethos of a locations and the motivators of jammers taking part at that location. It outlines the methodology of the initial dual location study and suggests further research avenues.\ud CCS Concepts\ud \ud keywords: Games Jams, Locations, Motivations
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • [1] Locations 2016 | Global Game Jam & reg;: 2016 Retrieved February 2, 2016, from Global Game Jam: http://globalgamejam.org/2016/jam-sites.
    • [2] Wearn, N. et al. 2014. Contextualising nonattendance of eligible students to Global Game Jam locations. Second Workshop on the Global Game Jam , Foundations of Digital Games (Ft. Lauderdale, Florida 2014)
    • [3] Allan, F. et al. 2015. Trends in Organizing Philosophies of Game Jams and Game Hackathons. Foundations of Digital Games : Workshop on Game Jams, Hackathons and Game Creation Events (Pacific Grove, California, 2015)
    • [4] Staffs Uni Global Games Jam 2016 poll. Retrieved February 2, 2016, from online facebook event: 2016: https://www.facebook.com/events/887838907972572/permalink/9 39562769466852/.
    • [5] The Staffordshire Graduate: 2012. Retrieved February 4, 2016, from Staffordshire University - The Staffordshire Graduate: http://www.staffs.ac.uk/study/staffordshiregraduate/.
    • [6] Strategy for Learning 2015-20: 2016. Retrieved February 4, 2016, from Glasgow Caledonia University Strategy for Learning: http://www.gcu.ac.uk/engage/yourlearningexperience/strategyforl earning/.
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