Remember Me
Or use your Academic/Social account:


Or use your Academic/Social account:


You have just completed your registration at OpenAire.

Before you can login to the site, you will need to activate your account. An e-mail will be sent to you with the proper instructions.


Please note that this site is currently undergoing Beta testing.
Any new content you create is not guaranteed to be present to the final version of the site upon release.

Thank you for your patience,
OpenAire Dev Team.

Close This Message


Verify Password:
Verify E-mail:
*All Fields Are Required.
Please Verify You Are Human:
fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Yang, Hongji; Zhang, Lu (2016)
Publisher: Elsevier BV
Journal: Digital Communications and Networks
Languages: English
Types: Article
Subjects: Computing, Creative Computing rules, Information technology, T58.5-58.64, Knowledge combination, Creativity

Classified by OpenAIRE into

ACM Ref: ComputingMilieux_MISCELLANEOUS
Human creativity needs improvement in contemporary society. Due to the fast development and pervasive utilisation, computing has been a good servant to support creativity. It is not only utilised to facilitate creativity research, but also leveraged to assist creative activities in everyday life. Up to now, people have never stopped exploring the great potentials of computing to facilitate human creativity. Various new concepts of computing are currently emerging, especially creative computing that inspires a novel approach to improving human creativity. This paper presents a comprehensive review of Creative Computing, including its origin, scope, research and applications.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • [1] Why you should care about the Creativity Era! Available: 〈http://in novation360group.com/why-you-should-care-about-the-creativity-era/〉.
    • [2] M. Canducci, M. Missikoff, N. Maiden, Enterprise Innovation: From Creativity to Engineering, Wiley, Hoboken, USA, 2015.
    • [3] The top 50 apps for creative minds. Available: 〈http://www.theguardian.com/ technology/2015/mar/22/the-top-50-apps-for-creative-minds〉.
    • [4] Google DevArt. Available: 〈https://devart.withgoogle.com〉.
    • [5] Digital Revolution. Available: 〈https://http://www.barbican.org.uk/digitalrevolution〉.
    • [6] M.A. Boden, Creativity and artificial intelligence, Artif. Intell. 103 (1998) 347-356.
    • [7] W. Duch, Computational Creativity, in: Proceedings of the International Joint Conference on Neural Networks, 2006, pp. 435 442.
    • [8] J. McCormack, M. d'Inverno, Computers and Creativity, Springer, Berlin, Heidelberg, 2013.
    • [9] R.K. Sawyer, Explaining Creativity: The Science of Human Innovation, Oxford University Press, USA, 2012.
    • [10] H. Ning, Unit and Ubiquitous Internet of Things, CRC Press, Boca Raton, USA, 2013.
    • [11] T. Berners-Lee, J. Hendler, O. Lassila, The Semantic Web, Sci. Am. (2001) 34-43.
    • [12] Grigoris Antoniou, Frank van Harmelen, A Semantic Web Primer, The MIT Press, Cambridge, USA, 2004, ISBN 0-262-01210-3.
    • [13] E. de Bono, Lateral Thinking: A Textbook of Creativity, Penguin Adult, London, UK, 2009.
    • [14] A. Hugill, H. Yang, The creative turn: new challenges for computing, Int. J. Creative Comput. 1 (2013) 4-19.
    • [15] A. Craft, B. Jeffrey, M. Leibling, Creativity in Education: Continuum, 2001.
    • [16] T. Augsburg, Becoming Interdisciplinary: An Introduction to Interdisciplinary Studies, Kendall Hunt Publishing Company, Dubuque, USA, 2006.
    • [17] M. Csikszentmihalyi, Creativity: Flow and the Psychology of Discovery and Invention, HarperCollinsPublishers, London, UK, 1996.
    • [18] R.J. Sternberg, Beyond IQ: A Triarchic Theory of Human Intelligence, Cambridge University Press, Cambridge, UK, 1985.
    • [19] H. Yang, "Editorial," Int. J. Creative Comput., vol. 1, 2013..
    • [20] W. Isaacson, Steve Jobs, Simon & Schuster, 2013 .
    • [21] M. Bhardwaj, J. Monin, Tacit to explicit: an interplay shaping organization knowledge, J. Knowl. Manag. 10 (2006) 72-85.
    • [22] B. Russell, History of Western Philosophy: Collectors Edition, Taylor & Francis, Abingdon, UK, 2013.
    • [23] A. Newell, J.C. Shaw, H.A. Simon, The Processes of Creative Thinking, Rand Corporation, Santa Monica, USA, 1959.
    • [24] M.A. Boden, The Creative Mind: Myths and Mechanisms, Routledge, Abingdon, UK, 2003.
    • [25] A. Hugill, Pataphysics: A Useless Guide, Cambridge, Massachusetts, 2012..
    • [26] A. Brotchie, Pataphysics: Definitions and Citations, London Institute of 'Pataphysics', London, 2003.
    • [27] J.G. Bruhn, Beyond Discipline: Creating a Culture for Interdisciplinary, Integr. Physiol. Behav. Sci. 30 (1995).
    • [28] G. Ritchie, A Closer Look at Creativity as Search, in: Proceedings of International Conference on Computational Creativity, pp. 41-48, 2012.
    • [29] B. Baird, J. Smallwood, M.D. Mrazek, J.W.Y. Kam, M.S. Franklin, J.W. Schooler, Inspired by distraction: mind wandering facilitates creative incubation, Psychol. Sci. 23 (2012) 1117-1122.
    • [30] M.C. Corballis, The Wandering Mind: What the Brain Does When You're Not Looking, University of Chicago Press, Chicago, USA, 2015.
    • [31] E. Privman, L. Fisch, M.Y. Neufeld, U. Kramer, S. Kipervasser, F. Andelman, Antagonistic relationship between gamma power and visual evoked potentials revealed in human visual cortex, Cereb. Cortex 21 (2011) 616-624.
    • [32] J. Hendler, A. Hugill, The Syzygy Surfer : Creative Technology for the World Wide Web, ACM WebScience, Koblenz, Germany, 2011.
    • [33] F. Raczinski, H. Yang, A. Hugill, Creative Search Using Pataphysics, in: The Proceedings of the 9th ACM Conference on Creativity & Cognition, Sydney, Australia, 2013.
    • [34] Centre for Creative Computing. Available: 〈http://www.bathspa.ac.uk/re search/areas-of-research/research-centres-and-groups/centre-for-creativecomputing〉.
  • No related research data.
  • No similar publications.

Share - Bookmark

Cite this article