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fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Strien, Sebastian van; Sparrow, Colin (2011)
Publisher: Elsevier
Languages: English
Types: Article
Subjects: QA

Classified by OpenAIRE into

ACM Ref: ComputingMilieux_PERSONALCOMPUTING
arxiv: Computer Science::Computer Science and Game Theory
In the 60's Shapley provided an example of a two player fictitious game with periodic\ud behaviour. In this game, player A aims to copy B's behaviour and player B aims to play one\ud ahead of player A. In this paper we continue to study a family of games which generalize\ud Shapley's example by introducing an external parameter, and prove that there exists an\ud abundance of periodic and chaotic behavior with players dithering between different strategies. The reason for all this, is that there exists a periodic orbit (consisting of playing mixed\ud strategies) which is of 'jitter type': such an orbit is neither attracting, repelling or of saddle\ud type as nearby orbits jitter closer and further away from it in a manner which is reminiscent\ud of a random walk motion. We prove that this behaviour holds for an open set of games.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

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