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fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Nick eTannahill; Patrick eTissington; Carl eSenior (2012)
Publisher: Frontiers Media S.A.
Journal: Frontiers in Psychology
Languages: English
Types: Article
Subjects: Digital, opinion Article, DGBL, Psychology, COTS, manop, Commercial Video Games, games, BF1-990, Learning

Classified by OpenAIRE into

Here it is argued that with game-based learning it is possible, through their inherent teaching mechanisms, to sustain stimulation throughout a class within higher education. That is, the “net generation” (Tapscott, 1999, p. 6) is intrinsically motivated by games and that commercial video games have a potentially important role in the classroom to assist learning of a range of crucial transferable skills. We further argue that commercial off the shelf (COTS) game design is replete with effective constructivist teaching structures and that such games should play a more prominent role within mainstream education.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

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