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Sturrock, Ian; Grout, Vic; Picking, Rich; Gossman, Peter; MacCallum-Stewart, Esther
Publisher: Glyndŵr University Research Online
Languages: English
Types: Unknown
Subjects: Other Computer Engineering, Computer and Systems Architecture, Hardware Systems, Psychology, Digital Communications and Networking, Systems and Communications, Game Design, Reward Mechanisms

Classified by OpenAIRE into

ACM Ref: ComputingMilieux_PERSONALCOMPUTING
In this paper, I take an overview of the convergence between psychology and game design, particularly the use of intrinsic and extrinsic rewards in game design.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • [1] [2] [3] [4] [5] Costikyan, Greg (2011) “Unsocial 'Social' Games” [Website feature], Available: http://www.gamasutra.com/view/feature/6387/unsocial_social_games.php?print=1 Terdiman, Daniel (2010) "Why Zynga ticks off the game industry" [News article], Available: http://news.cnet.com/8301-13772_3-20002221-52.html McGonigal, Jane (2011) Reality is Broken: Why Games Make Us Happy and How They Can Change the World, Jonathan Cape.
    • Lyubomirsky, Sonja (2008) The How of Happiness, Penguin.
    • Kohn, Alfie (1993) Punished By Rewards, Houghton Mifflin.
    • Kohn, Alfie (1986) No Contest: The Case Against Competition, Houghton Mifflin.
  • No related research data.
  • No similar publications.

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