Remember Me
Or use your Academic/Social account:


Or use your Academic/Social account:


You have just completed your registration at OpenAire.

Before you can login to the site, you will need to activate your account. An e-mail will be sent to you with the proper instructions.


Please note that this site is currently undergoing Beta testing.
Any new content you create is not guaranteed to be present to the final version of the site upon release.

Thank you for your patience,
OpenAire Dev Team.

Close This Message


Verify Password:
Verify E-mail:
*All Fields Are Required.
Please Verify You Are Human:
fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Savin-Baden, M.; Falconer, L. (2016)
Publisher: Taylor & Francis
Languages: English
Types: Article
Subjects: L1
Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the nature of reality and what it means to be “real.” This paper examines the three persistent philosophical concepts of Metaxis, Liminality and Space that have evolved across more than 2000 years of meditation, contemplation and reflection. Our particular focus here is on the nature of the interface between the virtual and the physical: at the interstices, and how the nature of transactions and transitions across those interfaces may impact upon learning. This may, at first, appear to be an esoteric pursuit, but we ground our arguments in primary and secondary data from research studies in higher education.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • AbouRizk, S. (2010). Role of simulation in construction engineering and management.
    • Journal of Construction Engineering and Management, 136, 1140-1153.
    • Aristotle: Poetics, edited and translated by St. Halliwell, (Loeb Classical Library), Harvard 1995 Aubusson, P., Fogwill, S., Barr, R. & Perkovic, L. (1997). What happens when students do simulation-role-play in science? Research in Science Education, 27, 565-579.
    • Bayne, S. (2005). Deceit, desire and control: The identities of learners and teachers in cyberspace. In Land, R. and Bayne, S (Eds.) Education in cyberspace. London: Routledge.
    • Bauman, Z. (2000). Liquid Modernity. Cambridge: Polity Press Cohen, J. (1988) Statistical Power Analysis for the Behavioural Sciences (2nd ed). New Jersey: Lawrence Erlbaum Associates.
    • Dawn, M. (2010) The writing on the wall: High art, popular culture and the Bible, London: Hodder and Stoughton.
    • Ducheneaut, N., Wen, M, Yee, N. and Wadley, G. (2009). Body and mind: A study of avatar personalization in three virtual worlds. Paper presented at the 27th Annual CHI Conference on Human Factors in Computing Systems (CHI 2009), April 4-9, in Boston, MA.
    • Durkheim, E. and M. Mauss. M.(1963) Primitive classification. Chicago, IL: University of Chicago Press.
    • Temple, P. (2007). Learning spaces for the 21st century. York: Higher Education Academy.
    • http://www.heacademy.ac.uk/assets/documents/research/Learning_spaces_v3.pdf.
  • No related research data.
  • No similar publications.

Share - Bookmark

Cite this article