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Abbott, Daisy; Bale, Kim; Gowigati, Ramy; Pritchard, Douglas; Chapman, Paul (2011)
Publisher: Eurographics Association
Languages: English
Types: Article
Subjects:
The virtual reconstruction of heritage sites and artefacts is a complicated task that requires researchers to gather and assess many different types of historical evidence which can vary widely in accuracy, authority, completeness, interpretation and opinion. It is now acknowledged that elements of speculation, interpretation and subjectivity form part of 3D reconstruction using primary research sources. Ensuring transparency in the reconstruction process and therefore the ability to evaluate the purpose, accuracy and methodology of the visualization is of great importance. Indeed, given the prevalence of 3D reconstruction in recent heritage research, methods of managing and displaying reconstructions alongside their associated metadata and sources has become an emerging area of research. In this paper, we describe the development of techniques that allow research sources to be added as multimedia annotations to a 3D reconstruction of the British Empire Exhibition of 1938. By connecting a series of wireless touchpad PCs with an embedded webserver we provide users with a unique collaborative interface for semantic description and placement of objects within a 3D scene. Our interface allows groups of users to simultaneously create annotations, whilst also allowing them to move freely within a large display visualization environment. The development of a unique, life-size, stereo visualization of this lost architecture with spatialised semantic annotations enhances not only the engagement with and understanding of this significant event in history, but the accountability of the research process itself.
  • The results below are discovered through our pilot algorithms. Let us know how we are doing!

    • [JP07] JOHNSTON, I. & PRITCHARD, D. 2007 “Recreating the 1938 British Empire Exhibition” in 8th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST2007)
    • [KFAB04] KHAN, A., FITZMAURICE, G., ALMEIDA, D., BURTNYK, N., AND KURTENBACH, G, 2004, “A Remote Control Interface for Large Displays”, in Proceedings of the 17th annual ACM symposium on User interface software and technology (UIST '04)
    • [KFH09] KOLLER, D., FRISCHER, B., & HUMPHREYS, G. 2009 “Research Challenges for digital archives of 3D cultural heritage models” in Journal on Computing and Cultural Heritage (JOCCH) Vol. 2 No. 3, December 2009, ACM New York, USA, Article No. 7.
    • [KLM*05] KADOBAYASHI , R., LOMBARDI, J., MCCAHILL, M.P., STEARNS, H., TANAKA, K., & KAY, A. 2005 “Annotation authoring in collaborative 3D virtual environments” in Proceedings of the 2005 international conference on Augmented tele-existence (ICAT2005) ACM, New York, USA p. 256.
    • [Kul09] KULIK, A. 2009, Building on Realism and Magic for Designing 3D Interaction Techniques. IEEE Computer Graphics and Applications. Vol. 29, No. 6, pp. 22-33.
    • [LC11] The London Charter for the use of 3-dimensional visualisation in the research and communication of cultural heritage (Draft2.1, Feb 2009), www.londoncharter.org [accessed Mar 2011]
    • [MSG98] MYERS, B., STIEL, H., AND GARGUILO, R. 1998, “Collaboration using multiple. PDAs connected to a PC”, Proceedings of the ACM conference on Computer supported cooperative work (CSCW '98).
    • [RMA09] RODRIGUEZ-ECHAVARRIA, K., MORRIS, D., & ARNOLD, D. 2009 “Web Based presentation of semantically tagged 3d content for public sculptures and monuments in the UK” in Proceedings of the 14th International Conference on 3D Web Technology ACM, New York, USA, pp. 119-126
    • [SCU11] SCULPTEUR project, http://www.sculpteurweb.org/ [accessed Mar 2011]
    • [SGH*99] STREITZ, N., GEIßLER, J., HOLMER, T., KONOMI, S., MÜLLER-TOMFELDE, C., REISCHL, W., REXROTH, P., SEITZ, P. AND STEINMETZ, R, 1999,”i-LAND: An interactive Landscape for Creativity and Innovation” Proceedings of the ACM Conference on Human Factors in Computing Systems.
    • [SS97] SWAMINATHAN, K., AND SATO, S. (1997) Interaction Design for Large Displays. Interactions 4(1). pp. 15-24.
    • [Vin99] VINSON, N. 1999. Design guidelines for landmarks to support navigation in virtual environments. In: Proceedings of CHI '99, pp. 278-285. ACM.
  • No related research data.
  • Discovered through pilot similarity algorithms. Send us your feedback.

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