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fbtwitterlinkedinvimeoflicker grey 14rssslideshare1
Green, C. Shawn; Bavelier, Daphné (2015)
Languages: English
Types: Article
Subjects: ddc: ddc:150

Classified by OpenAIRE into

ACM Ref: ComputingMilieux_PERSONALCOMPUTING
Here we review the literature examining the perceptual, attentional, and cognitive benefits of playing one sub-type of video games known as ‘action video games,’ as well as the mechanistic underpinnings of these behavioral effects. We then outline evidence indicating the potential usefulness of these commercial off-the-shelf games for practical, real-world applications such as rehabilitation or the training of job-related skills. Finally, we discuss potential core characteristics of action video games that allow for wide learning generalization.
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